Comments (4)
atm you can use multiple instances of Pokeio in order to have multiple players
from pokemon-go-node-api.
I will look into writing a stateless version. I started last night and shouldn't be too difficult. Maybe can pull request. I will do under /stateless
The reason for this is because people who would like to use the api would like to delegate out to it to make the remote calls. Creating a singleton instance makes that challenging.
Lets say I want to create a web app that allows people to sign in and browse their profile and potentially see nearby pokemon on a map. This would be a lot easier without a singleton. I can create one instance that can handle multiple users vs each user needs it's own instance.
Ill see if I can get it working and then issue a pull request if you are interested.
from pokemon-go-node-api.
Mm maybe is better to wait for the Hearthbeat method and movement, because we are doing a lot of commit, just give us 1/2 days so you will work on the latest version :)
from pokemon-go-node-api.
Ok. Sounds good!
from pokemon-go-node-api.
Related Issues (20)
- Cannot get coordinates of nearby/map pokemon
- [Question] How to get pokemon attacks ? HOT 3
- Cannot find module 'request' HOT 1
- Inventory parameter of GetInventory is null HOT 1
- EvolvePokemon : error regarding cp_multiplier HOT 2
- Refresh Token when user log in with Google HOT 2
- Launch Berry? HOT 2
- self.GetApiEndpoint doesn't work HOT 3
- Capture pokemon
- Unable to host project
- CatchPokemon return null!! HOT 1
- Error when building with webpack
- Get Pokemon Coords
- Wrong values in MapPokemon.ExpirationTimeMs
- api 0.39
- pogo.GetProfile throws exception after successful login HOT 2
- Cannot authenitcate with Google, even with App Password HOT 2
- Getting null/rpc
- maybe beginner's mistake HOT 1
- Translate Documentation
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