Comments (3)
self.CatchPokemon = function (mapPokemon, normalizedHitPosition, normalizedReticleSize, spinModifier, pokeball, callback) {
var _self$playerInfo3 = self.playerInfo;
var apiEndpoint = _self$playerInfo3.apiEndpoint;
var accessToken = _self$playerInfo3.accessToken;
var catchPokemon = new RequestEnvelop.CatchPokemonMessage({
'EncounterId': 0,
'Pokeball': 1,
'NormalizedReticleSize': normalizedReticleSize,
'SpawnPointGuid': mapPokemon.SpawnPointId,
'HitPokemon': 1,
'SpinModifier': spinModifier,
'NormalizedHitPosition': normalizedHitPosition
});
var req = new RequestEnvelop.Requests(103, catchPokemon.encode().toBuffer());
api_req(apiEndpoint, accessToken, req, function (err, f_ret) {
if (err) {
return callback(err);
} else if (!f_ret || !f_ret.payload || !f_ret.payload[0]) {
return callback('No result');
}
var catchPokemonResponse = ResponseEnvelop.CatchPokemonResponse.decode(f_ret.payload[0]);
callback(null, catchPokemonResponse);
});
};
message EncounterMessage {
repeated fixed64 encounter_id = 1;
required string spawnpoint_id = 2;
required double player_latitude = 3;
required double player_longitude = 4;
}
message CatchPokemonMessage {
repeated fixed64 EncounterId = 1;
repeated int32 Pokeball = 2;
repeated fixed64 NormalizedReticleSize = 3;
repeated string SpawnPointGuid = 4;
repeated int32 HitPokemon = 5;
repeated fixed64 SpinModifier = 6;
repeated fixed64 NormalizedHitPosition = 7;
}
PokemonGO.EncounterPokemon(wildpokemon, function(error, response){
if(error) return console.log(error);
PokemonGO.CatchPokemon(response, 1, 1.950, 1, 1, function(error, response){
if(error) return console.log(error);
console.log(response);
});
});
Catch Result:
{ Status: null, MissPercent: null, CaptureAward: null }
😢
from pokemon-go-node-api.
we are still working on it, don't use it for now
from pokemon-go-node-api.
It works pretty well for me when used conservatively. Just returns null like that when I'm out of pokeballs though and of course the "Catch Flee" due to the GPS spoofing is trouble.
@SzymonLisowiec This seems to be fixed in the recent updates, but in your post the new RequestEnvelop.CatchPokemonMessage
is not correct. The encounter id needs to be the mapPokemon.EncounterId
instead of 0. Also keep your properties so they match the .proto.
from pokemon-go-node-api.
Related Issues (20)
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from pokemon-go-node-api.