Comments (6)
If the application crashed a crash log should have been created in %AppData%\ModMyFactory. Please post this log here, it may help me resolve this bug.
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This is the latest crash log I got. It's not exactly the same crash as I described (this happened during the linking of the steam folder), but I suspect it has the same cause. After adding the steam folder (it crashing) and restarting, both problems had fixed itself.
System.IO.DirectoryNotFoundException: Could not find a part of the path.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileInfo.MoveTo(String destFileName)
at ModMyFactory.ViewModels.VersionManagementViewModel.<>c__DisplayClass43_0.b__0()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at ModMyFactory.ViewModels.VersionManagementViewModel.d__43.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at ModMyFactory.ViewModels.VersionManagementViewModel.d__46.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at ModMyFactory.ViewModels.VersionManagementViewModel.<<-ctor>b__37_4>d.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.b__6_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
from modmyfactory.
Thanks.
So this chrash log is a different bug from what you wrote in the title (I have already fixed that one). Seems I just forgot to create the folders if they don't exist, this will be a pretty quick fix.
from modmyfactory.
Yeah I suspected it would be something like that.
from modmyfactory.
I also have this issue when selecting my Steam installation
from modmyfactory.
Should be fixed in version 1.2.1.
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Related Issues (20)
- ModMyFactory works but complains about 0.17's new hidden dependencies feature. HOT 1
- loading random mods HOT 3
- Auto-selecting updated mods HOT 3
- ModMyFactory and Factorio disagree about which mods are enabled HOT 1
- error whenver i click link HOT 1
- Not updating properly HOT 1
- Crash when selecting specific mod HOT 1
- Crash when launching pre-release version.
- Mod with missing dependency causes startup crash
- [REQUEST] Required dependencies HOT 1
- Crash on open HOT 1
- Not using system proxy setting HOT 1
- Mods not being enabled on launch of steam version HOT 2
- Crash on adding a new mod HOT 3
- [REQUEST] Cross-Platform? HOT 3
- Remove crashes HOT 1
- crashes right away HOT 1
- error while updating mods
- Do you actively monitor pull requests? HOT 1
- Putting MMF portable inside factorios install folder then adding a version from folder does infinite recursion until harddisk is full HOT 1
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