Comments (4)
Oh no! The adapter is supposed to have a failsafe for that, by disabling servers from starting on clients it opened... Could you share:
- Your OS
- A screenshot of the events that you are previewing
? That would help investigate the issue, thanks!
from thnk.
I'm on Windows 10 - I have attached screenshots of both the event sheet and the aftermath.
from thnk.
So sorry - I forgot this issue!
This is not a bug, this is because you are misunderstanding how adapters work. An adapter is used to launch a scene, but in one of THNK's multiplayer modes (server or client), providing a networking method. It is not something you put in the THNK scene directly. Using an adapter to start a scene is equivalent to switching a scene: You are constantly relaunching the server scene, hence why the trigger once is not taken into account, and recreating a client window.
Use a separate scene (e.g. a menu or a scene just made to quickly launch a server and client) to use an adapter to start your THNK scene in multiplayer mode ;)
from thnk.
Understood, thank you for the answer. I got it figured out :D
from thnk.
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from thnk.