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Comments (4)

arthuro555 avatar arthuro555 commented on July 18, 2024

Oh no! The adapter is supposed to have a failsafe for that, by disabling servers from starting on clients it opened... Could you share:

  • Your OS
  • A screenshot of the events that you are previewing

? That would help investigate the issue, thanks!

from thnk.

JosMGalJr avatar JosMGalJr commented on July 18, 2024

I'm on Windows 10 - I have attached screenshots of both the event sheet and the aftermath.
Event Sheet
Aftermath

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arthuro555 avatar arthuro555 commented on July 18, 2024

So sorry - I forgot this issue!

This is not a bug, this is because you are misunderstanding how adapters work. An adapter is used to launch a scene, but in one of THNK's multiplayer modes (server or client), providing a networking method. It is not something you put in the THNK scene directly. Using an adapter to start a scene is equivalent to switching a scene: You are constantly relaunching the server scene, hence why the trigger once is not taken into account, and recreating a client window.

Use a separate scene (e.g. a menu or a scene just made to quickly launch a server and client) to use an adapter to start your THNK scene in multiplayer mode ;)

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JosMGalJr avatar JosMGalJr commented on July 18, 2024

Understood, thank you for the answer. I got it figured out :D

from thnk.

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