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ArthurSonzogni avatar ArthurSonzogni commented on May 18, 2024

Thanks for reporting this issue!
Could you help me figure out how to reproduce this?

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ArthurSonzogni avatar ArthurSonzogni commented on May 18, 2024

Are you making one component to contain itself as a children?

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MichaelGoulding avatar MichaelGoulding commented on May 18, 2024

Here is the repro.

With x64-Debug preset, typing "exit" and pressing enter results in the crash.

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ArthurSonzogni avatar ArthurSonzogni commented on May 18, 2024

Thanks! I will take a look.

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ArthurSonzogni avatar ArthurSonzogni commented on May 18, 2024

I tried:
asciicast

but things seems to work.

Maybe this is Windows only. In this case, there are some chances this is fixe by:
18d1b04

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ArthurSonzogni avatar ArthurSonzogni commented on May 18, 2024

Hey @MichaelGoulding,
I landed a few patches. Since I can't reproduce your problem, it is quite hard for me to fix. However I have good hope it might be fixed (~10% probability). Could you please check whether this has been fixed on the latest patch?

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MichaelGoulding avatar MichaelGoulding commented on May 18, 2024

With this example:

{
    auto cmdInput = Input(&g_currentCmdString, "enter command");

    auto layout = Container::Vertical({
        cmdInput,
        });
}

The layout class is destroyed before the cmdInput class, so the parent pointer points to bogus memory in cmdInput.
cmdInput's Detach() method then tries to remove itself from the parent's children list in its destructor, leading to a crash in Window's Debug mode.

MSVC catches this in Debug mode because the memory for layout appears to be set to a known bad value after destruction.

You might be able to reproduce this with AddressSanitizer on Linux.

I think the fix might be to use a weak_ptr for the parent object so that you know if the parent is already destroyed, or you can have the parent component detach all its children on destruction.

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ArthurSonzogni avatar ArthurSonzogni commented on May 18, 2024

Indeed!
This is very weird this got unnoticed for so long!

Could you confirm this has been fixed by latest patch?

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MichaelGoulding avatar MichaelGoulding commented on May 18, 2024

See my comments for #117

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ArthurSonzogni avatar ArthurSonzogni commented on May 18, 2024

See my comments for #117

Fixed! Thanks!

Do you see any other issues?

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MichaelGoulding avatar MichaelGoulding commented on May 18, 2024

not right now. thanks!

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