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Motanum avatar Motanum commented on July 22, 2024 2

Hi, I downloaded the plug in from the master branch, by pressing clone download> Downlaod Zip.

I added the plug in to my project's plugin folder "MusicalRange-4.16\Plugins\BLUI"

Then I right clicked my uproject and generated Visual Studios files. so that the plugin elements would show up in the solution explorer inside of Visual Studio.

Then I compiled the project using Visual Studio. Development Editor, win64. The day I was doing the transition it failed. I had to do a bunch of adjustments to the code, which I can't recall. You can check out the code from my dropbox link.

https://www.dropbox.com/sh/ls7ll8ak65fgv17/AADJIA1hPiuuZRTLKN3WhuZPa?dl=0

Then, the next day. I turn off my PC at nights. the project compiled correctly on the first go.

I hope this helps you out.

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Motanum avatar Motanum commented on July 22, 2024

Well. Woke up in the morning, turned on my PC and the project compiled.
`1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------

1>D:\UnrealEngine\UnrealEngine4-16\Engine\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex

1>Target is up to date

1>Deploying ShaderCompileWorker Win64 Development...

1>Total build time: 3.36 seconds (NoActionsToExecute executor: 0.01 seconds)

2>------ Build started: Project: MusicalRange, Configuration: Development_Editor x64 ------

2>D:\UnrealEngine\UnrealEngine4-16\Engine\Build\BatchFiles\Build.bat MusicalRangeEditor Win64 Development "D:\Dropbox\MusicalRange-4.16\MusicalRange.uproject" -waitmutex

2>Couldn't parse 'r.TranslucentLightingVolume 0'

2>Parsing headers for MusicalRangeEditor

2> Running UnrealHeaderTool "D:\Dropbox\MusicalRange-4.16\MusicalRange.uproject" "D:\Dropbox\MusicalRange-4.16\Intermediate\Build\Win64\MusicalRangeEditor\Development\MusicalRangeEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors

2>Reflection code generated for MusicalRangeEditor in 77.5395026 seconds

2>Performing 4 actions (4 in parallel)

2>Module.Blu.cpp

2>Blu.generated.cpp

2>[3/4] Link UE4Editor-Blu.dll

2>[4/4] Link UE4Editor-Blu.lib

2> Creating library D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blu.lib and object D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blu.exp

2> Creating library D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blu.suppressed.lib and object D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blu.suppressed.exp

2>Deploying MusicalRangeEditor Win64 Development...

2>Total build time: 1136.67 seconds (Local executor: 1021.59 seconds)

========== Build: 2 succeeded, 0 failed, 2 up-to-date, 0 skipped ==========
`

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crashangelbr avatar crashangelbr commented on July 22, 2024

Hi, How you build in your machine???

You use build.py or only Plugin download ??

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chhhrrriiisss avatar chhhrrriiisss commented on July 22, 2024

Thanks for sharing! I managed to get it to build in 4.16.1 using those files, however i'm running into a myriad of crashes and issues trying to get it working properly. Every method I try either results in a hard crash or just a blank white display.

I know you are able to build it, but can you confirm that it is functioning too?

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Motanum avatar Motanum commented on July 22, 2024

Hi. I am only suing it to load youtube videos in my game. I tried it out, obviously, and it did work for me. There is a bit of a delay, which I am not sure if it's internet delay or BLUI delay, but the video does load.

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