Comments (5)
Hi, I downloaded the plug in from the master branch, by pressing clone download> Downlaod Zip.
I added the plug in to my project's plugin folder "MusicalRange-4.16\Plugins\BLUI"
Then I right clicked my uproject and generated Visual Studios files. so that the plugin elements would show up in the solution explorer inside of Visual Studio.
Then I compiled the project using Visual Studio. Development Editor, win64. The day I was doing the transition it failed. I had to do a bunch of adjustments to the code, which I can't recall. You can check out the code from my dropbox link.
https://www.dropbox.com/sh/ls7ll8ak65fgv17/AADJIA1hPiuuZRTLKN3WhuZPa?dl=0
Then, the next day. I turn off my PC at nights. the project compiled correctly on the first go.
I hope this helps you out.
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Well. Woke up in the morning, turned on my PC and the project compiled.
`1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
1>D:\UnrealEngine\UnrealEngine4-16\Engine\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex
1>Target is up to date
1>Deploying ShaderCompileWorker Win64 Development...
1>Total build time: 3.36 seconds (NoActionsToExecute executor: 0.01 seconds)
2>------ Build started: Project: MusicalRange, Configuration: Development_Editor x64 ------
2>D:\UnrealEngine\UnrealEngine4-16\Engine\Build\BatchFiles\Build.bat MusicalRangeEditor Win64 Development "D:\Dropbox\MusicalRange-4.16\MusicalRange.uproject" -waitmutex
2>Couldn't parse 'r.TranslucentLightingVolume 0'
2>Parsing headers for MusicalRangeEditor
2> Running UnrealHeaderTool "D:\Dropbox\MusicalRange-4.16\MusicalRange.uproject" "D:\Dropbox\MusicalRange-4.16\Intermediate\Build\Win64\MusicalRangeEditor\Development\MusicalRangeEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
2>Reflection code generated for MusicalRangeEditor in 77.5395026 seconds
2>Performing 4 actions (4 in parallel)
2>Module.Blu.cpp
2>Blu.generated.cpp
2>[3/4] Link UE4Editor-Blu.dll
2>[4/4] Link UE4Editor-Blu.lib
2> Creating library D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blu.lib and object D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blu.exp
2> Creating library D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blu.suppressed.lib and object D:\Dropbox\MusicalRange-4.16\Plugins\BLUI\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Blu.suppressed.exp
2>Deploying MusicalRangeEditor Win64 Development...
2>Total build time: 1136.67 seconds (Local executor: 1021.59 seconds)
========== Build: 2 succeeded, 0 failed, 2 up-to-date, 0 skipped ==========
`
from blui.
Hi, How you build in your machine???
You use build.py or only Plugin download ??
from blui.
Thanks for sharing! I managed to get it to build in 4.16.1 using those files, however i'm running into a myriad of crashes and issues trying to get it working properly. Every method I try either results in a hard crash or just a blank white display.
I know you are able to build it, but can you confirm that it is functioning too?
from blui.
Hi. I am only suing it to load youtube videos in my game. I tried it out, obviously, and it did work for me. There is a bit of a delay, which I am not sure if it's internet delay or BLUI delay, but the video does load.
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Related Issues (20)
- I can download master branch,but i can't download release BLUI 3.1. I think that my network is normal。
- Any way of loading local HTML5 without setting up a local webserver? HOT 3
- 4.17 on MacOS Instructions?
- Logging help HOT 1
- Material is NULL when using Windows x64 packaged game
- BLUI Does not work On IOS HOT 1
- WebRTC not working with current version of CEF HOT 2
- Who can provide an example to show how the web page interact with UE? HOT 2
- WebM video play don't have any audio
- Update Chromium HOT 3
- Cannot correctly render PDF (Clear or embedded link) - Unreal Engine and PDF Support HOT 1
- Not Compiling with Magic Leap Technical Preview(4.21) HOT 2
- BLUI not working on HTML5 projects
- Actors missing in packaged project
- RHIUpdateTexture in UE3 HOT 1
- UE 4.15 compatibility HOT 2
- Error during BLUI setup HOT 16
- 运行build.py时发生错误,请帮我看下什么错误,谢谢! HOT 1
- I working with UE4 .15,But I only can get release BLUI 3.1 HOT 1
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