Comments (1)
Great feedback, thanks. If you dont mind i'm going to move these all in to separate issues (where necessary) so it's easier to work with.
-gamesdb seems to be really slow(not to mention i have a slow internet) and srapping just my 2000+ library of nes games took me almost an hour (including scrapping for already scrapped data from before the update) that i had to cancel it. its just slow even just getting the basic info of the game(like for the necessary entry in the table). have you considered using DAT's that are available like from TOSEC, ReDump, NoIntro etc to fill-in the basic info like game name, publisher, year etc? this way its a local copy and it has even crc/sha1 values for each rom to exactly match them to the rom you have and possibly give it proper name than the filename you have.
I'll hopefully look into the feasibility of this at some point.
-scrapping an already scrapped library, does not fill in the table(only the newly added ones). the problem is you need to individually reidentify and rescrapped those games again one-by-one. i dont see how i can batch rescrap those again, and since db does not have friendly names nor organized by folders, i dont know which to delete so i can use the batch rescrapping again for specific platform or library
-allow custom resolution selection in fullscreen resolution of config
-(this needs checking-i havent looked yet)but is there no overscan option with pce_fast in mednafen core?
This is unfortunately a limitation of pce_fast within Mednafen:
http://mednafen.fobby.net/documentation/pce_fast.html
-let UI remember sort method choosen- i want games sorted by game title, but it seems to sort by ID everytime i visit the library.
Yes, I'll work on this.
-allow closing the right panel windows to see more of the table.(found how to remove this :D)
:)
(probably for advance/developer builds or options?)
-allow a link somewhere in UI to be able to load the stdout.txt and possibly stderr.txt generated by mednafen
This is something that is my list of things to do (although havent gotten around to formalising it on github)
-allow to see and modify(or allow overrides) command-line before launch? probably put it beside stdout/stderr button?
That will require some thinking about.
Thanks :)
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Related Issues (20)
- Implement max-width constraints on comboboxes HOT 3
- Crashes when I scan for discs HOT 12
- chrono cross .sbi patch
- Crash on first launch with both stable and develop version HOT 3
- future feature request ability for no picture in background HOT 4
- Crash when scraping Gran Turisimo 2 Library Data HOT 2
- emu4crt HOT 1
- Controller Configuration GUI does not work for PSX. HOT 3
- I do not recognize the sticks of a PC gamepad of any brand HOT 2
- Support new gamesdb API HOT 3
- Fail to find .GBA in scan HOT 2
- roms marked as hidden? HOT 1
- F1 Domark bad emulation (Megadrive/Genesis) HOT 2
- discontinued? HOT 2
- appveyor
- Scraping stays in infinite loop
- Devbuild has been deleted from appveyor
- MedLaunch deletes ccd files
- dead? HOT 2
- Will this front end return?
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