Comments (8)
The previous build_log was without the AL plugin. Here's one with the whole shebang
build_log_with_AL.txt
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For master
branch, we are using USD 19.05. It's documented in https://github.com/Autodesk/maya-usd/blob/master/doc/build.md, but not as easy to find as it should be.
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I did see that, but as you're latest release was tagged 19.07 (and behind the master branch), I thought it hadn't been updated for some reason. I will attempt to build against this now.
Thanks
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Tags came in from Pixar & AL repository...we thought about renaming them to avoid confusion but for now, we try to limit what gets renamed until everything is moved and we don't have to merge new changes from both AL & PXR.
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That makes sense, if a little confusing.
It still fails, for slightly different reasons, but still during compilation. I've attached the logs once more
build_log_19_05.txt
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From your build log it looks as though you are building with gcc 4.8.5. Building with some of the components enabled (such as UFE) requires at least gcc 6.3.1. Since you're on CentOS7 you should already have that in the devtoolsets. In your shell, use this command to enable:
scl enable devtoolset-6 bash
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Took me a while to get that working properly in docker, but it's at least built the AL plugin now. I'm enabling the PXR_VALIDATE_GENERATED_CODE flag as it appears to skip the pxr plugin if this is not set. Will report back. Thanks for the help
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Update, this all built fine and with a little tweaking of some environment paths worked fine too. Thanks for the tool and the help. Much appreciated
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Related Issues (20)
- Improving referencing of materialX files HOT 2
- Pixar Light Colors Gama Corrected HOT 1
- Build script cannot detect a suitable python version HOT 12
- Accessing JobExportArgs "referenceObjectMode" or "exportRelativeTextures" from Python would cause Maya to crash HOT 1
- An issue with Qt while building HOT 1
- ufe.PathString.path returns incorrect path if given path starts with |world HOT 8
- manual usd export affects the presence of GeomSubsets in the file
- LookDevX crashing on connection break
- Hydra also loads render shaders which fills up the GPU memory
- Materials refresh too aggressively, causing lag HOT 2
- Material Import fails to set texture paths when shader inputs:file properties are connected HOT 3
- Duplicate Shape Node on Import HOT 1
- MayaUSD plugin load debugging HOT 3
- Append Flag/Prim Path Flag does not take into account transforms leading to the specified prim path HOT 2
- Maya crashes when toggling single view and four view with texture mode on HOT 4
- (EMSUSD-1504) Warning Spam when re-loading mayaUsdPlugin HOT 5
- mayaUsd.ufe.getAllStages cannot see stage after mayaUsdProxyShape was renamed (on the first execution) HOT 2
- [EMSUSD-1482] Hypershade Create USDPreviewSurface Makes Legacy USDPreviewSurface HOT 1
- Getting custom layer data crashes Maya HOT 1
- Installing MayaUSD 0.29.0 for Maya 2024.2 Breaks LookdevX 1.2 in Wndows 11 HOT 1
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