Comments (4)
I also noticed this in the Output Window:
#############################################################################
# VP2_RENDER_DELEGATE_PROXY is overridden to 'true'. Default is 'false'. #
#############################################################################
###############################################################################
Begin attempted read of a fragment graph XML file.
Attempting to read fragment XML code from: d:/dev/usd/maya-usd-build/install/RelWithDebInfo/plugin/pxr/maya/plugin/pxrUsdPreviewSurface/resources/usdPreviewSurface.xml
Resolved file path is: d:\dev\usd\maya-usd-build\install\RelWithDebInfo\plugin\pxr\maya\plugin\pxrUsdPreviewSurface\resources\usdPreviewSurface.xml
Attempting to read fragment XML code from a buffer of length 9192
Errors loading XML:
-------------------------------------------------------------------------------
OGS WARNING: The input parameter of a connection 'vectorInput' from fragment 'mayaShaderGeom_Float4GetX' was not found.
OGS WARNING: The input parameter of a connection 'vectorInput' from fragment 'mayaShaderGeom_Float4GetY' was not found.
OGS WARNING: The input parameter of a connection 'vectorInput' from fragment 'mayaShaderGeom_Float4GetZ' was not found.
OGS WARNING: The input parameter of a connection 'vectorInput' from fragment 'mayaShaderGeom_Float4GetW' was not found.
OGS WARNING: The output parameter of a connection 'floatOutput' from fragment 'mayaShaderGeom_Float4GetX' was not found.
OGS WARNING: The output parameter of a connection 'floatOutput' from fragment 'mayaShaderGeom_Float4GetY' was not found.
OGS WARNING: The output parameter of a connection 'floatOutput' from fragment 'mayaShaderGeom_Float4GetZ' was not found.
OGS WARNING: The output parameter of a connection 'floatOutput' from fragment 'mayaShaderGeom_Float4GetW' was not found.
-------------------------------------------------------------------------------
End attempted read of fragment XML.
###############################################################################
Stack trace:
mtoh.mll!pxrInternal_v0_19__pxrReserved__::MtohRenderOverride::_SelectionChanged Line 694
mtoh.mll!pxrInternal_v0_19__pxrReserved__::MtohRenderOverride::_InitHydraResources Line 627
mtoh.mll!pxrInternal_v0_19__pxrReserved__::MtohRenderOverride::Render Line 462
mtoh.mll!pxrInternal_v0_19__pxrReserved__::HdMayaRender::execute Line 84
OpenMayaRender.dll!Autodesk::Maya::OpenMaya20190000::MHWRender::MRenderer::initialize
OGSMayaBridge.dll!OGSMayaRenderer::performUserOperation
OGSMayaBridge.dll!OGSMayaRenderer::performOverrideRenderGraph
OGSMayaBridge.dll!OGSMayaBaseRenderer::performOverrideRender
OGSMayaBridge.dll!OGSGeometryEvaluationOverride::~OGSGeometryEvaluationOverride
OGSMayaBridge.dll!OGSGeometryEvaluationOverride::~OGSGeometryEvaluationOverride
DataModel.dll!TidleRefreshCmd::refreshOGSRender
DataModel.dll!TidleRefreshCmd::refresh
DataModel.dll!TidleRefreshCmd::doIt
ExtensionLayer.dll!TeventHandler::doIdles
ExtensionLayer.dll!TidleLicenseAction::doIdleAction
Qt5Core.dll!QObject::event
Qt5Widgets.dll!QApplicationPrivate::notify_helper
Qt5Widgets.dll!QApplication::notify
ExtensionLayer.dll!TwindowManager::windowPreferencesAreEnabled
Qt5Core.dll!QCoreApplication::notifyInternal2
Qt5Core.dll!QEventDispatcherWin32::event
Qt5Widgets.dll!QApplicationPrivate::notify_helper
Qt5Widgets.dll!QApplication::notify
ExtensionLayer.dll!TwindowManager::windowPreferencesAreEnabled
Qt5Core.dll!QCoreApplication::notifyInternal2
Qt5Core.dll!QCoreApplicationPrivate::sendPostedEvents
qwindows.dll!qt_plugin_query_metadata
Qt5Core.dll!QEventDispatcherWin32::processEvents
USER32.dll!CallWindowProcW
USER32.dll!DispatchMessageW
Qt5Core.dll!QEventDispatcherWin32::processEvents
qwindows.dll!qt_plugin_query_metadata
Qt5Core.dll!QEventLoop::exec
Qt5Core.dll!QCoreApplication::exec
ExtensionLayer.dll!Tapplication::start
maya.exe!<7FF6081C77A8>
maya.exe!TiteratorWrapperFwd<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator++
maya.exe!TiteratorWrapperFwd<TscenePartitions::ConstIteratorDescriptor,TiteratorWrapper<TscenePartitions::ConstIteratorDescriptor> >::operator++
KERNEL32.DLL!BaseThreadInitThunk
ntdll.dll!RtlUserThreadStart
Missing hdMaya.dll in lib\usd\hdMaya\resources
This last one does seem to hint to what is going on, because indeed hdMaya.dll
is not there.
So it's not in: lib\usd\hdMaya\resources\hdMaya.dll
However it does actually exist in: lib\hdMaya.dll
from maya-usd.
Thanks for reporting the issue. I am working now for a fix.
from maya-usd.
Fixed with #79
Note that this warning still shows, but that is not a regression and thus was there before.
Coding Error: in _Load at line 248 of D:\dev\usd\USD\pxr\base\lib\plug\plugin.cpp -- Load of 'd:/dev/usd/maya-usd-build/install/RelWithDebInfo/lib/usd/hdMaya/resources/hdMaya.dll' for 'hdMaya' failed: The specified module could not be found.
from maya-usd.
linking my issue here as well #98
from maya-usd.
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from maya-usd.