Comments (4)
Logged internally as MAYA-103762
from maya-usd.
this one is fixed internally now and should be available on the next PR. :)
from maya-usd.
Excellent. Thanks! We'll try it out once the new beta is released.
from maya-usd.
This is now fixed for us in the new beta ( using the MayaUsdProxyShape ).
Will re-test w/ the AL_usdmaya_proxyShape shortly ...
from maya-usd.
Related Issues (20)
- [EMSUSD-24] USD Camera viewport refresh issue HOT 1
- Maya USD Reference Animation 25 FPS time mismatch HOT 7
- Export partial Maya joint hierarchy to USD as Skeleton prims HOT 2
- [EMSUSD-1026] Maya creates unnecessary groups "rigParent|rig" for MayaReference when switching other variant sets. HOT 1
- Duplicate with Transform (Shift + D) incorrect with moved mayaUsdProxyShape transform
- Creating a group in proxy shape directly generates rotatePivot and scalePivot xformOps
- [EMSUSD-1056] Crash on loading Lumberyard Bistro HOT 3
- Sharing a single Maya reference node across multiple USD variant selections HOT 8
- small bugs on USD camera HOT 2
- Global TfToken destructors causing hang on shutdown in standalone program.
- [EMSUSD-1061] UV is incorrect when importing left-handed polygons HOT 4
- Edit Routing is not using when moving a prim using viewport manipulator HOT 1
- Provide the ability to export UV sets in "vertex" interpolation HOT 1
- [EMSUSD-1091] Non local edit target layer cannot be saved and restored HOT 3
- HELP - USD Plugin not loading in Maya 2024 HOT 8
- Layers don't get deallocated from memory when deleted HOT 2
- relative path with UDIM not working in image Arnold HOT 3
- Crash when trying to assign file path to image node in LookdevX HOT 1
- Textures are missing when using "Edit As Maya Data" HOT 3
- Exporting a StandardSurface with a bump map to MaterialX does not work.
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