Comments (9)
Hi @BigRoy Thanks for raising this issue. I am looking into it.
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Logged as MAYA-99904 internally.
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@BigRoy - my tests look good here. Can you confirm the same ?
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Unfortunately I am out of office this week (at Unreal Academy in London) and will be unable to confirm the fixes/changes of #112 until early next week.
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The issue has been fixed by #112 in the dev branch, but it cannot be validated at the moment because the mtoh plugin is not merged to dev branch yet.
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@HdC-adsk any ETA on when that might happen and have these fixes propagated to refactoring_sandbox
(or the other way around)?
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@BigRoy Regarding merging remaining work from refactoring_sandbox - we have always said that this branch will have a short lifetime and it's a priority for us to be all together in the dev branch.
As for when fixes will be propagated to refactoring_sandbox - we will be doing them often, just didn't get to it yet. FWIW. It shouldn't be blocking for you, the dev branch should merge cleanly into refactoring_sandbox if you want to try it locally.
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Great. I'll get to using the dev
branch because if I understand you correctly that's the branch that will be the "end goal" at some point.
I can confirm this works as expected in the latest dev
branch in Viewport 2.0. As @HdC-adsk mentioned, the dev
branch does not have the mtoh
viewport renderer, as such any potential mismatch in selection can't be tested there.
For now I'll assume this will also be fixed once the mtoh
is merged into dev
. Feel free to reopen if the issue reappears.
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The merge is in #120
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