Comments (2)
This is not a feature I would look into implementing in this project, but it can be achieved through this framework.
Instead of using the SnapCamButton, you would need to implement your own custom button with a UILongPressGestureRecognizer, and call the function takePhoto() with a timer function when the long press began. You would also need to save the photos from the didTakePhoto delegate inside your view controller to your array.
If you get stuck, I would be happy to look at your project.
Andrew
from swiftycam.
@Awalz I will try and code it tomorrow. But after tomorrow, if I need help wrapping the project up, could you please help me.
from swiftycam.
Related Issues (20)
- The sound in the video is very quiet HOT 5
- Movie File Finishing Error HOT 1
- Adding new gesture recognizer to view HOT 1
- Switch Camera while recording video
- videoCodecType selection doesn't stick after switching the camera with switchCamera HOT 1
- crash when run on simulator "collection was mutated while being enumerated" HOT 2
- crash on method switchCamera()
- Session get failed if call is on.
- Camera looks "zoomed in" compared to other full screen apps when using videoGravity: .resizeAspectFill
- VideoRecording HOT 1
- How we can pause video Recording HOT 1
- Camera black while on call HOT 1
- How yo get into my girls Snapchat
- Is this repo M1 compatible? HOT 3
- Return UiImage to pass it to new ViewController. HOT 1
- Set zoom level programatically HOT 1
- Is there a fork of this library that is most up to date?
- Add a way to mute the shutter sound from the camera
- Black and White Image
- AVMultiCamPiP: Capturing from Multiple Cameras
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from swiftycam.