Reza Saputra's Projects
A method that creates animated packings by arranging animated two-dimensional elements inside a static container
Bounded Biharmonic Weights for triangle mesh deformation
Celtic knotwork art generator
Droste-like image generator as a demonstration of the use of complex analysis.
An implementation of Blinn-Loop algorithm that renders BΓ©zier curves on GPU.
DirectX 12 Rendering Project
πππ½ PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
An illustrator plugin to convert objects into polygonal paths
This is an example of Illustrator CS6 API using C++ and Qt.
Integration of imgui and OpenGL 3.x
Kinect Skydiving game
A Project of Vectorizing Black and White Comics
Numerical methods written in Python 2 (ODE, Linear Algebra, Rootfinding, Ax=b, Fourier transform)
An OGRE 3D project with Kinect SDK
Ogre3D and Depth Camera
Augmented reality project about tracking fiducial markers using OpenCV
Dijkstra algorithm on a medial axis.
Organic Labyrinth Patterns
An OGRE 3D project with Bullet Physics SDK
A custom PyQt canvas with Modern OpenGL
A Python library to parse and render SVG
Displaying a list of images using Qt
A custom Qt panel for 2D rendering
A custom 2D Qt canvas with OpenGL 3.3
A physics-inspired algorithm that packs and deforms shapes to automatically generate mosaic artwork.
Folders containing input and output data for RepulsionPak
A CPU raytracer that simulates the physics of light rays, incorporating features such as dielectric material, triangle mesh rendering, bounded volume hierarchy, and CPU multithreading.