Related Issues (20)
- avoid redundant type annotation for connections HOT 2
- agent_component should avoid re-make the whole vec of connections when mode switching HOT 1
- need functionality to add/remove agent/connection
- supervisor's ownership to populations should be Weak HOT 1
- let a agent able to be owned by multi population
- ffw_accepted return type HOT 1
- more connection possibilities to be implemented HOT 1
- neurons should also check whether it has any passive acceptors for Firing::N/Y HOT 1
- passive running set of neurons should be separated by types of signals
- supervisor should use Weak to hold populations? HOT 1
- need the functionality of "address"
- need functionality of display network information under 2 modes.
- fore-agents should only send signals to the "configured" back-agents. HOT 2
- synapses must config_channels before all neurons. HOT 1
- passive_sync_chs_sets may be locked by passive_running_populations HOT 2
- Should deprecate Runnable HOT 1
- avoid complicated objects design of shared channels-carrier.
- Consider using Actor Model HOT 1
- Phase Respond should be removed for better performance.
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