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Comments (9)

patapancakes avatar patapancakes commented on July 17, 2024 1

I found the issue. The server treats the 13 digit console-provided userid as the GameSpy userid, which is supposed to be only 9 digits and generated by the server.

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 avatar commented on July 17, 2024

I encountered this bug too, i have to reset sometines my NDS

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 avatar commented on July 17, 2024

it only happens on ds games not on wii which strange but bad for ds games but at least wii games don't encounter it

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mm201 avatar mm201 commented on July 17, 2024

I think it's memory corruption on the DS. On MKDS, the error happens right after the DHCP request but before any actual traffic, but Pokémon Platinum makes it as far as conntest.

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LuisMayo avatar LuisMayo commented on July 17, 2024

This happens on Animal Crossing Wild Word with error code 552201

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AiyionPrime avatar AiyionPrime commented on July 17, 2024

This happens on Animal Crossing Wild Word

It does here, too.

Interestingly enough, it did not with the original server iirc.

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InternalLoss avatar InternalLoss commented on July 17, 2024

This even happens on Wiimmfi - it's possible its just some weird DS bug that's finally arisen, since it does seem to error out on bandbroseuds right after the connection test.

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Jiriki79 avatar Jiriki79 commented on July 17, 2024

Also seem to be getting this on megaman. Starforce dragon/leo/pegasus

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patapancakes avatar patapancakes commented on July 17, 2024

It is also possible to get the DS into an inconsistent state if gpcm.gs.nintendowifi.net fails to return a valid LOGGED_IN response (e.g. if the proof-of-login is incorrect). In this case, the user must restart the DS with a soft reboot before Wi-Fi connections can be made. Until the user does so, all attempts to connect will fail at the connection test stage, as if the connection test server did not respond.

This sounds like it could be relevant to this issue. It's from this page.

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