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AlekseiAfanasev avatar AlekseiAfanasev commented on June 2, 2024 1

Thank you for quick response!
Well, I totally forgot that I'm using PureComponent there instead of Component :-) Will switch

from react-native-game-engine.

AlekseiAfanasev avatar AlekseiAfanasev commented on June 2, 2024

I guess this is not about nested structures, but about Objects itself - when I modify physicsBody, it is not actually new object, so updateHandler does not see any changes and doesn't setState

I know I can do

entity.physicsBody = {...entity.physicsBody}

but is it the only solution?

from react-native-game-engine.

bberak avatar bberak commented on June 2, 2024

Hey @AlekseiAfanasev,

I think a few others have faced this similar issue when using RNGE with MatterJS. As you pointed out, your entity is not being re-rendered because PureComponent will only do a shallow comparison between the current props and the next props - and seeing as they are the same object - it won't detect a change and hence skip the update.

Do the x and y properties of your entity change often? If so, then maybe switching from PureComponent to Component might be an option? Or using functional components

The other option (which probably isn't ideal) is to copy the x and y values into separate properties:

entity.physicsBody.position.x = newX
entity.physicsBody.position.y = newY
entity.x = newX
entity.y = newY

Let me know how that goes 🙏

from react-native-game-engine.

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