Comments (8)
Good call. Problem is, this requires a buffering mechanism of some
intelligence. It will take some time to get this working right, but I might
pick up on this.
Original comment by b.bottema
on 27 Jul 2010 at 5:31
- Changed state: Accepted
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
from as3wavsound.
Dear sir:
If i recevie a ByteArray from streaming server, the sound format is
8k/16bit/mono, how can i play it using wavsound. Thanks a lot.
Do the Sound class support 8k raw audio data?
Original comment by [email protected]
on 29 Aug 2010 at 4:41
from as3wavsound.
No, as the wiki specifies currently only 44100/22050/11025 sample rates are
supported. However, since a lot of requests have been submitten for 8000, I
might just look into adding this in the nearby future.
Original comment by b.bottema
on 19 Oct 2010 at 3:28
from as3wavsound.
[deleted comment]
from as3wavsound.
I have been looking at a way to do some automatic up/down sampling to the
nearest supported samplerate. Haven't found a good example yet so I'll probably
will have to implement one myself.
It's on the roadmap:
http://code.google.com/p/as3wavsound/wiki/Documentation#Current_state_/_Roadmap.
Original comment by b.bottema
on 21 Dec 2010 at 7:29
from as3wavsound.
Refer to Issue 7 for the sampling solution.
Original comment by b.bottema
on 14 Aug 2012 at 1:59
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Sampling problem should be fixed with release v0.9.
Original comment by b.bottema
on 23 Aug 2012 at 12:17
from as3wavsound.
what's about problem with delay???
Original comment by [email protected]
on 3 Nov 2012 at 10:42
from as3wavsound.
Related Issues (20)
- Playing different audio streams HOT 2
- Incorrect playback of 11025Hz audio. HOT 12
- leftPeak & rightPeak values don't seem to correspond to volume HOT 1
- 8-bit WAV files play back garbled HOT 3
- Support sample rate 8000 HOT 6
- Odd-length .wav files throw error in constructor HOT 1
- G.711 WAV files are encoded with a background noise
- delayed wav file play from an already loaded wavsound object HOT 7
- End of file HOT 1
- when using SoundMixer.stopAll() i cant play the sound again HOT 3
- soundComplete event is dispatched at the beginning of the playback HOT 6
- Want to play any file by passing file name
- Enable 16kHz audio playback with provided better upsample algorithm HOT 1
- Returned SoundChannel position is always 0 (and playback lagging) HOT 5
- start time validation always fails HOT 2
- Example error HOT 1
- synchronizing HOT 11
- Playing a wav with a lower samplingRate does not play properly. HOT 11
- How to create a .wav file from raw byte array data? HOT 1
- No leftPeak or rightPeak info from SoundChannel HOT 4
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