Comments (1)
I think I'll just have to look more into shadow materials later, maybe some way to do it for a specific mob. But if anyone else is reading this, the ender crystal and projectile (such as arrow or thrown_trident) runtime identifiers can also get rid of shadows, the latter also disabling death animations. But the first has the drawback of locking rotation, and the latter the drawback of disabling interactions. But if either of those work for you, they're pretty good options.
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Related Issues (20)
- Old Experimental Toggles in guide HOT 1
- Create sounds page to match particles/fog page HOT 3
- Entity Movement update HOT 1
- Add "Not Affiliated with Mojang" somewhere
- Automatically assign NEW badge to new pages
- Troubleshooting page for blocks HOT 2
- Entity Concepts page HOT 1
- Add experience levels as a standard to pages HOT 4
- Guide Updates and Issues HOT 2
- Some minor things which I understand as mistakes HOT 2
- Optimizing Addons and Maps HOT 12
- Some form of collapsibles HOT 2
- Display themes are glitched + some suggestions
- `/assets/images/Documentation` should not be capitalized HOT 1
- two docs on JSON UI HOT 2
- Dead link
- Dead link on custom generation beginner's guide HOT 1
- Update license to 2021
- Legacy wiki nolonger being updated all changes should be directed here --> https://github.com/Bedrock-OSS/bedrock-wiki
- Legacy Wiki: We have moved to https://github.com/Bedrock-OSS/bedrock-wiki HOT 1
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