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benaclejames avatar benaclejames commented on June 9, 2024

This seems cool! Though it seems like it requires python to run and the userbase may not be big enough to be worth implementing.
I think before I start adding more frameworks though, I'll need to find a more reliable way to decide which frameworks to use for which features. Perhaps I'll add a requirement for new users to select their preferred runtime in the UI before trying to initialize anything

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AmaliaKalio avatar AmaliaKalio commented on June 9, 2024

Not that we have any dates (or concrete details for that matter) on this, but the last VRC dev stream mentioned implementing eye/face tracking from web cam data. While it's unclear if the rest of this mod as it is would be replaced by that, this functionality certainly would be.

Not to say it wouldn't be cool to have, because it really would be.

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dfgHiatus avatar dfgHiatus commented on June 9, 2024

I see your points. However, I have two quick notes:

  • What complications would using Python create? WCFaceTrack has a ready executable with Params, users would not need to install Python prior to this
    -- The executable sends face/eye information over a websocket connection, all you'd need to do is listen to this instead of SRAnipal
  • The majority of VRChat plays on Mouse and Keyboard, IIRC upwards of 70%. We could appeal to a larger player-base this way

Perhaps I'll add a requirement for new users to select their preferred runtime in the UI before trying to initialize anything

I definitely agree. Still, would this be better suited if this sort of project would have a Repo of its own? After all, the basis for this is VR Eye and Face Tracking, not Desktop-Mode Eye and Face Tracking

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