Comments (4)
What do you mean by "the colony freezes"? Do all creeps in the colony stop operating or do only workers stop operating? How long does this effect last for? Typically if the room planner can't place a constructionSite, it will log an error in the console but continue working as normal.
from overmind.
Ok after reviewing the room history, it appears that only the workers were affected, but since they weren't doing anything, the miners filled the containers, the transporters had no output. Here is a link to the history:
screeps.com/s/AqP1f7
from overmind.
I should mention that I manually moved the creep to get them to continue. But the behavior would have "fixed" itself when the offending creep died.
from overmind.
Forgot to close this issue - this was fixed recently: 2bcfc73#diff-2b5432275c246a2c17423d2f81f944e9R122
from overmind.
Related Issues (20)
- Missing Energy Trade History
- Colony tries to repeatedly expanded into owned room
- PowerMining Directive Exception HOT 3
- Problem Compiling HOT 8
- Critical, ignoring InviderCores in the outpost rooms
- Ruins in new Spawn room not being emptied HOT 1
- Move visualization CPU bucket checks to unobfuscated code HOT 2
- Upcoming deprecation: Game.map.isRoomAvailable causing console spam HOT 1
- Deprication of isRoomAvailable
- Low RCL issues
- Walls in neutral rooms
- Respawn/Newbie zone borders not respected
- creeps going back and forward between 2 route HOT 1
- fillers of "BootstrappingOverlord" get stuck at filled extension HOT 1
- Overmind is Trying to Colonize Reserved Room HOT 1
- Overmind not spawning transports to retrieve mined energy
- Overmind completes its own terminal orders
- Overmind not spawning melee defenders for colony defence
- Numerous errors in console
- TypeError: room.drops[resourceType] is not iterable HOT 1
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from overmind.