Comments (10)
You could add some code to disable the collision detection flag when you collide with a player entity.
i don't know how to do that, can u provide a code for it or make it optional in the config?
from myentities.
I could take a look.
@thebigsmileXD Could you tell me where it's enabled in MYE ?
from myentities.
weird it disappeared after a restart, closing for being unproducable..
from myentities.
Have a nice day 👍
from myentities.
confirmed!
steps to reproduce:
1- spawn a head entity
2- walk toward it and let it push u back
3- boom!, the whole server players can no longer go through each other! they all get pushed back as if it was a head they are trying to go through.
EDIT: it goes back to normal after server restart, it only happens after a player tries to go through a head entity spawned by MyEntities plugin.
from myentities.
Could you give me the configuration of the Head ?
from myentities.
from myentities.
I can tell you why this happens.
In order to make the block/skull type entities work, the players collision flag will be enabled.
All pushing is done client side.
This means if 2 players collided with a MyEntities entity that acts as a block, they will start colliding with each other.
As far as i know i added a description of this behavior in the README of the pull request/new version.
from myentities.
No crazy bug, no magic 'boom' but an intentional feature.
You could add some code to disable the collision detection flag when you collide with a player entity. I didn't so that in this plugin so players will not suddenly glich through solid entities
from myentities.
An option would be great, but i am currently busy with Nethergames
from myentities.
Related Issues (20)
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