Comments (5)
See below for a simple rendering sample.
VMD Animation Update: MMDModel::UpdateAllAnimation()
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@benikabocha thanks, it's promising. So that I can reveal almost the same function as original MMD.
I have one more question, I using Saba_viewer to view a pmx model file. I can saw that it can view a very tiny animation on static model (like tiny waving on hair), how does this implemented? Saba_view only render the static model imo?
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saba_viewer can uses to:
- VMD animation files can be assigned to models.
- Assign VMD camera animations.
- .obj and .x files can be loaded.
How to play animations:
- Drag and drop .pmx files into saba_viewer.
- Drag and drop .vmd files into saba_viewer.
- Click on "Animation" in the "Controls" window.
- Click the "Play" button.
The hair animation is a physical animation. The physical animation is always playing in saba_viewer.
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@benikabocha thanks. what is physical animation? how does that information stored beside the pmx model itself?
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MMD physics animation is the result of a physics simulation set to a node. A node can have several rigid bodies.
PMD File format:
PMX File format:
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