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Bernhard Rieder's Projects

ai-codereviewer icon ai-codereviewer

AI Code Reviewer: Enhance your GitHub workflow with AI-powered code review! Get intelligent feedback and suggestions on pull requests using OpenAI's GPT-4 API, improving code quality and saving developers time.

battle-tanks icon battle-tanks

Battle Tanks is a learning project for Unreal Engine 4 from the Udemy course "The Unreal Engine Developer Course".

collision-detector icon collision-detector

Is about performance issues in dynamic and interactive collision detection. It shows how different collision detection approaches affects the performance - starting with the less reliable and fastest method up to the the almost best and slowest method for interactive collision detection.

connect-4-ai icon connect-4-ai

The game connect 4 with an AI opponent which uses the algorithms MinMax or NegaMax with Alpha Beta Pruning to choose the next possible turn.

crazycars icon crazycars

Sample multiplayer project to get a better understanding about client/server games in Unreal Engine 4. Created during the Udemy course "Unreal Multiplayer Mastery"

gaze-tracker icon gaze-tracker

A gaze tracker application which works with regular webcams. Developed in C++ 11 with OpenCV and Qt. (CURRENTLY GERMAN DOCUMENTATION ONLY)

mastermind icon mastermind

Console application of the board game "mastermind" in C++14.

particle-based-physics-engine icon particle-based-physics-engine

Is about a particle-based physics engine which is created with the help of Ian Millingtons Book "Game Physics Engine Development". Purpose was to learn the principles of a particle-based physics engine.

pcgml-game-mechanics icon pcgml-game-mechanics

Master thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.

puzzleplatforms icon puzzleplatforms

This is a sample project for learning the basics of a server and client game in Unreal Engine 4.18.

quarto-with-mcts-ai icon quarto-with-mcts-ai

The game Quarto! with an AI opponent which uses MCTS (Monte Carlo Tree Search), created with Unreal Engine 4.22.

testing-grounds icon testing-grounds

Testing Grounds is a First Person Shooter learning project for Unreal Engine 4 from the Udemy course "The Unreal Engine Developer Course".

tetris icon tetris

Classic Tetris Game implemented with HTML5 Canvas and JavaScript. Purpose of this project was to learn game programming for mobile devices.

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