Comments (4)
I took a closer look using your branch and it works! Thank you for chasing this down
from bevy.
There is probably something wrong with your glb file. With the gltf file from your repo it is correct. If I generate a new glb from it it is also right.
from bevy.
Looks like this might be a duplicate of #13086, maybe someone with more knowledge on the topic can confirm
from bevy.
Got such view with #13153 change
from bevy.
Related Issues (20)
- Update information about ShaderDef's to indicate how to use non-boolean types in code
- the example 2d_gizmos displays too many gizmos on top of each other
- Add `temp:://` `AssetSource` for Temporary Assets
- slerp functions for directions (Vec2 and Vec3) HOT 2
- "smooth_damp" functions for primitives and math structs HOT 6
- Error logs are silently lost if `LogPlugin` is added late. HOT 1
- Inconsistent resolution/segments naming HOT 1
- Provide a way to base Timer on some Time object HOT 2
- Timer and Stopwatch should be explicit about the need to manually tick them
- False positives for Added/Changed on first system run HOT 4
- Gizmos primitives by ref HOT 1
- Simplest possible Bevy app causing console to be full of errors. HOT 13
- `DirX::new` should be more explicit about normalization and have a code example HOT 1
- Failed loading libxkbcommon.so.0 HOT 5
- Multiple cameras results in multiple writes to swap chain HOT 1
- Trait fn returning `impl Fn()` cannot be used as a system when called from generic type HOT 4
- Main branch fails to compile on Rust beta.
- Add a builder API to `LoadContext` HOT 1
- Auto exposure breaks when object is too dark HOT 2
- Very Large Material 2d Mesh diagonal artifact issue HOT 2
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from bevy.