Comments (1)
My mistake, the Quat should be normalized.
from bevy.
Related Issues (20)
- closing the main window change UI in the second window HOT 2
- wgpu seems to ignore the wgpu::Limits config from RenderPlugin
- how to handle `PrimaryWindow` despawning HOT 3
- `set_physical_resolution` broken on macOS after winit `0.30`
- weird startup scaling issues on macOS after winit `0.30`
- Provide `entities_iter()` on `EntityMapper` to get an iterator of foreign entities
- Headless renderer SIGSEGV: invalid memory reference HOT 2
- Artifacts when rendering to a texture HOT 3
- Ordered `OnExit` and `OnEnter` HOT 2
- Texture atlas preprocessing & the art production pipeline. HOT 1
- Be more honest/precise about what mathematical primitive types and values are
- `CubicBezier` should not allow constructing discontinuous curves
- In `0.14.0-rc.2`, minimal app with `bevy_core_pipeline` crashes without `ktx2`, `zstd`, and `bevy_pbr` HOT 4
- the bevy will break down after use feature HOT 1
- Document methods relative to projection HOT 2
- bevy_state doesn't compile when only the `bevy_app` feature is enabled HOT 1
- EntityRef::get_ref should use the change ticks of the System (if it is called from within one) HOT 2
- `Color`-related convenience methods should be more permissive HOT 4
- Rendering Stutter/Ghosting on Vulkan Renderer HOT 2
- AppExit doesn't close the app if called on startup HOT 2
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from bevy.