Comments (10)
What do you suggest ?
Just giving a quick look at it, it seems to be a protection against changing the pbid value of a known user. Maybe this safeguard should be off in case the pbid in database is empty.
What is you view on this ?
from big-brother-bot.
I think the problem is quite bigger. I just checked the clients table of b3 and in the pbid column I can see only empty strings (assuming ppl unauthed) and None. I think the parser fails in retrieving the auth login or somehow it goes lost at a certain point
from big-brother-bot.
I'm still experiencing this issue: did anyone found a possible cause?
from big-brother-bot.
nop I could not work on that
from big-brother-bot.
@fenixxx how can one join a game server hosted on his home computer while having the Frozen Sand passport verified ? Is there a way to do this ?
from big-brother-bot.
No, there is no way to do that. If you start a server in public mode (dedicated 2) you will not be able to join from localhost (and I guess also from LAN environment since the auth server see only the external address. If you need a gameservers to do tests I can provide one for you.
from big-brother-bot.
thx I'm all set up now and I'm able to reproduce the bug
from big-brother-bot.
524dd1c fixes the 'None'
issue
75b3b69 make the iourt42 parser able to read rcon auth-whois
responses again
from big-brother-bot.
'None'
values will disappear and be replaced with the empty string or the Frozen Sand Account affected players once they reconnect.
Let me know if you can confirm the fix on a live server
from big-brother-bot.
Nice job. I will update my b3 and report the behavior in the next few days
from big-brother-bot.
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