Comments (6)
I was working on the assumption that glam::Quat
should be a unit quaternion so conjugate
on it's own is enough to perform an inverse. Obviously because of floating point rounding Quat
s might end up not being unit quaternions at some point. However I wanted to leave that to the user code to handle, from glam
's point of view it's expecting valid data (this is what the asserts are trying to enforce, but maybe too abruptly).
In your example above, would it be preferable to normalize the input before inverting it on the premise that the input data might be used in other subsequent operations?
In the code above I think norm_squared
needs a sqrt
before normalizing the output.
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Ah, I had assumed that since Quat
has a normalize
and is_normalized
functions that it's fine to have non-unit quaternions were fine as well.
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Most of the creation functions would create unit quaternions, e.g. from_axis_angle
, from_rotation_*
, but it's still possible to create a non unit quaternion with Quat::new
or using one of the from
conversion functions (e.g. from [f32;4]
or Vec4
). Also they'll drift after a lot of multiplies - for example I made a gist here to test https://gist.github.com/bitshifter/ea089bb49a57f0e94a44c657e821f9e1, it failed the is_normalized
check at 70 to 180 multiplies for me.
The intention is the quaternion is assumed unit length. glam
doesn't enforce it because I don't know what users are doing with their quaternions so I'd always need to assume they weren't normalized, which could be costly. Instead glam
provides the tools for the user to manage keeping their quaternions normalised.
In your experience are you dealing with non-unit quaternions though? Am I making some incorrect assumptions here?
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@Jasper-Bekkers do you still think this would be a useful change for glam? If so, I can add it. Otherwise I'd like to close this issue.
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Great, thanks!
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Related Issues (20)
- Needs to reach version 1 HOT 5
- `Mat4::inverse()` has different result with SSE and scalar version HOT 5
- Feature request: Support for the `float_eq` crate
- Supporting simpler BVecN operations HOT 1
- Usage of `mul_add` HOT 1
- impl `Div<f32>`/`Div<f64>` for [`D`]`MatX`
- Feature request: add `towards` for vectors HOT 1
- Implement missing `From<Quat>` for matrices (get basis from quaternion) HOT 3
- From array for boolean vectors HOT 1
- Threshold for `is_normalized` seems wrong HOT 3
- Add `with_x `, `with_y`, to vector types HOT 1
- Add matrix transpose multiplication
- Vec2::fract() with negative numbers is inconsistent with f32::fract() HOT 5
- Quat::to_euler outputs bigger than PI * 2 at certain angles HOT 13
- Possible Incompleteness HOT 1
- Quat::from_euler truncates rotations to a single rotation HOT 2
- Multiply BVecN and VecN? Implement Into/From for BVecN to VecN with 1.0:s and 0.0:s HOT 1
- Quat / Euler tests fail on Apple Silicon HOT 11
- IVec2 and similar types should be Ord. HOT 1
- Extend `.normalize()` etc. to work for more values HOT 2
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