Comments (1)
Send PR with fix.
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Related Issues (20)
- Bug: DX3D12 crash in Debug mode HOT 7
- Small fix on soname defining on ldflags for Android examples. HOT 2
- Crash on linux (default backend - vulkan) with custom window handle and native display is NULL HOT 6
- macOS version compatibility HOT 2
- Bad Vulkan performance due to weak index/vertex buffer management HOT 2
- Crash on resize: Nvidia RTX 4090 + Vulkan + Linux HOT 5
- Metal: example-01-helloworld corrupted render when MSAA is enabled HOT 3
- Shifted window buffer location when resizing a window HOT 1
- Vulkan Backend - incorrect mipmap generation for cubemap frame buffers. HOT 4
- Unable to build bgfx for iOS Simulator x86_64 arch HOT 4
- Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED) HOT 4
- Screenshot taken always from the main window backbuffer on MacOS/Metal
- Index buffer offset not being set with dynamic index buffer and indirect call HOT 25
- gl_NumWorkGroups doesn't compile when the target is DirectX HOT 1
- Feature request: Support FSR 3 instead of FSR 1
- Allow one executable to run with Vulkan on Wayland and X11 HOT 1
- BX and BGFX do not support the conformant MSVC preprocessor HOT 12
- Examples crash on startup on Ubuntu 22.04 HOT 7
- A D3D11 debuglayer warning in 00-helloworld example project.
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