Comments (5)
svg_spritesheet()
is a shortcut for <div syle="display:none;">@include('svg.your_spritesheet')</div>
, and you don’t even need to include your spritesheet to be able to use @icon
directive.
Indeed, having one or two (optionals) parameters for svg_spritesheet()
would be a nice feature:
- no parameter: you call the default spritesheet from config/blade-svg.php;
- first parameter (string): you call another spritesheet;
- second parameter (array of icon slugs): you filter the spritesheet to include only the icon set (so, an array) specified.
Example: svg_spritesheet('svg.socials', ['instagram', 'twitter', 'ello']);
For now, I work with multiple spritesheets in the front-end workflow side, with gulp-svg-sprite), which covers my current use case.
Maybe I’ll try to build something and PR for the version with one argument. I currently wait for @adamwathan ’s feedback of the one I made (as I’m noob to the Git contribution thing and not especially a PHP-guy).
from blade-icons.
Going to close this for now as I don't personally have any intention on adding it, although I would still look at a PR if someone were to submit one.
Part of me wants to remove spritesheet support entirely at some point, because I think directly inlining your SVGs is simpler with some benefits and not any real downsides. I probably won't but I will at least de-emphasize it in the docs.
Seems to be becoming the recommended approach in other circles:
https://css-tricks.com/pretty-good-svg-icon-system/
from blade-icons.
I agree, those parameters would be a good adition.
As to filtering the icons as you propose in the third parameter, I think it would be even better being able to pass an array of spritesheets. It would be convenient to split icons, for example, social_icons_spritesheet.svg, form_labels_spritesheet.svg, etc.
That way, we would not need to import a huge set of icons every time, but just render the ones we need, optimizing the amount of html rendered.
Other than that, the package is great. I like the fact that the spritesheet can be a blade view, allowing for html sintax highlighting in code editors, as well as auto completion. It does not force us to use the .svg extension.
from blade-icons.
Would totally look at a PR for this 👍🏻 I'm personally only ever using maybe a dozen icons on a site so I'm fine with including the whole spritesheet, but even so I use the inline option 99% of the time anyways.
from blade-icons.
That’s what I went for since a couple of weeks, too, after having discussed this specific point with a former colleague. Not sure a spritesheet couldn’t be a benefit for some projects, by the way (no examples come in mind right now).
from blade-icons.
Related Issues (20)
- Dramatic performance difference between blade component and blade helper HOT 8
- How Can I Use "wire:click" with @svg Syntax? HOT 3
- "defer" attribute fails HOT 4
- php artisan icons:cache Does not work on vapor as vapor do not have those write access to those dir HOT 1
- Duplicate attibutes HOT 3
- Svg by name "home" from set "default" not found HOT 4
- Helper mistakes a blade component for an svg HOT 5
- Icons in subdirectories and `Unable to locate a class or view for component` HOT 7
- JavaScript code is not working for getting icon from JS - 'return <svg><use href="#icon-my-custom-hash"></use></svg>' HOT 1
- Error after installation HOT 7
- Bit confused on install instructions -- icons not showing up HOT 4
- Website Demo: Unable to Retrieve Icons through Search HOT 1
- Icon search is broken on the web site HOT 1
- How to download initial svg files into the correct folder? HOT 1
- Can't use blade-uit kit icons in laravel 11 HOT 2
- How to overwrite settings from a third party icon set?
- Tests running slowly after just installing a couple icons HOT 2
- Exception when loading provider HOT 1
- Exception when loading provider HOT 1
- Performacne issue HOT 1
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from blade-icons.