Comments (2)
What I did:
- I initially downloaded the mod from CDB
- Clicked the website link in the CDB description
- Enabled the mod and launched the world
- Tried to paste a schematic following the website instructions in a schematic page (e.g.
/bx_allocate notsowow whale
) - Not working, checked
/help
and noticed there was no/bx_allocate
command, just/bx_allocate_local
with no mention about the former)
So basically I skipped the install instructions link on the schematic page because I thought "ok, I've already installed it, next point"
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I was using your mod (which is great!)
Thanks :)
took me a while to understand how I could allocate and load schematics directly from the website, as info are quite scattered.
So, the "download" instructions on the schematic page weren't any help i guess? Or asked differently: what do you think should be changed?
make http commands like /bx_allocate visible as well even if the mod is not in the insecure enviroment list (and print an error message when trying executing them, telling the player to enable the insecure env for the mod)
Adding an info instead of removing them if the mod is offline sounds like better UX, yes 👍
Side-note: this mod does not use the insecure environment, only the http-api is used (which must be explicitly configured before using the mod)
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Related Issues (20)
- explicitly name licenses
- Save prerendered images
- ignore "ignore" blocks or print warning
- Worldedit Export on the Web-UI
- Allow user-upload of self-protected areas
- worldedit import escape issue HOT 1
- /bx_ps bug
- fix size_x/y/z value on schema
- add server logging
- Compression HOT 2
- update/upload-support for schemaparts
- area integration
- sync/download of changed schemaparts HOT 2
- schema area enlargement support HOT 1
- Store block area info in node meta HOT 2
- Upload Enable mod to ,generate an integrated compression package HOT 2
- worlds map.sqlite exchange HOT 3
- How to undo or cancel last loads HOT 1
- Add "bx-wand" for easier schematic placement
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