Comments (8)
@untuned Did you just create the nether/end? The tiles might not have been saved to disk yet. Try /save-all
before /bluemap render
please :)
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No, these worlds have existed since the start of the server. Even if I stand in the nether, it doesn't do anything. Console shows no errors either.
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@untuned hmm.. in bluemaps configuration for the nether map, is world:
pointing to the correct dimension folder?
(If you are unsure, maybe you could show me your config and the folder-structure of your worlds)
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It's definitely correct, the world is named "world_nether".
# Here another example for the Nether-Map
{
id: "nether"
name: "Nether"
world: "world_nether"
skyColor: "#290000"
renderCaves: true
ambientLight: 0.6
# We slice the whole world at y:90 so every block above 90 will be air.
# This way we don't render the nethers ceiling.
maxY: 90
renderEdges: true
}
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@untuned ooh .. okay thats interesting .. i am not that familliar with bukkit .. i just tried it myself with a server and noticed that bukkit is doing sth really weird with it's dimensions:
You actually have to configure world_nether/DIM-1
and world_the_end/DIM1
for it to work .. so the default values i put in the config are wrong ^^'
Try that and it should work, tell me if it did! Thanks for the report! :)
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@untuned ooh .. okay thats interesting .. i am not that familliar with bukkit .. i just tried it myself with a server and noticed that bukkit is doing sth really weird with it's dimensions:
You actually have to configureworld_nether/DIM-1
andworld_the_end/DIM1
for it to work .. so the default values i put in the config are wrong ^^'
Try that and it should work, tell me if it did! Thanks for the report! :)
Trying that makes it so I can't render it apparently.
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Oof, okay i think know why. That's a bug in the code then.. I'll fix that.
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Fixed with 015b383
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Related Issues (20)
- Feature Request: Allow players to set their own hidden/visible settings on the map HOT 2
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- Question: How to get rid of the black/pink-checkered blocks on my map? HOT 1
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- [4.1] `BlueMap-Plugin-UpdateCommand failed main thread check: world save` exception after `bluemap update world` console command HOT 2
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- Framed blocks not showing up correctly on bluemap HOT 1
- Webserver: SQL port configuration is not used
- async update does not work HOT 2
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