Comments (12)
Can't reproduce that one. Screenshots?
from immersiveengineering.
They just don't plant due to argicraft crops sticks enable for vanilla
seeds.
On May 14, 2015 8:18 AM, "BluSunrize" [email protected] wrote:
Can't reproduce that one. Screenshots?
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#14 (comment)
.
from immersiveengineering.
Doesn't seem to be a way for me to fix that, since AgriCraft seems to lack an API or IMC support
from immersiveengineering.
Ahh okay it is easy fix for server just disable the feature. I just wanted
to let you know so if anyone else has the issue.
On Thu, May 14, 2015 at 2:29 PM, BluSunrize [email protected]
wrote:
Doesn't seem to be a way for me to fix that, since AgriCraft seems to lack
an API or IMC support—
Reply to this email directly or view it on GitHub
#14 (comment)
.
from immersiveengineering.
I found something in AgriCrafts changelogs;
- -ADDED: Other mods can make their seed/fruit compatible by registering the seed as "seed<YourPlantName>" and the fruit as "crop<YourPlantName>" to the ore dictionary
I'm not sure if this is actually still functional however or if it would work in this instance.
from immersiveengineering.
Doesn't work like that, sadly. AgriCraft would have to internally support IE seeds.
from immersiveengineering.
Yeah that should work.
On Thu, May 14, 2015 at 3:33 PM, Andrew W. [email protected] wrote:
I found something in AgriCrafts changelogs;
-ADDED: Other mods can make their seed/fruit compatible by
registering the seed as "seed" and the fruit as "crop" to the ore dictionaryI'm not sure if this is actually still functional however or if it would
work in this instance.—
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#14 (comment)
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from immersiveengineering.
Oops sorry my email did not refresh did not mean to post that to be rude.
It just did not show that you replied. Sorry Blu
On Thu, May 14, 2015 at 4:04 PM, Gunnar Stinson [email protected]
wrote:
Yeah that should work.
On Thu, May 14, 2015 at 3:33 PM, Andrew W. [email protected]
wrote:I found something in AgriCrafts changelogs;
-ADDED: Other mods can make their seed/fruit compatible by
registering the seed as "seed" and the fruit as "crop" to the ore dictionaryI'm not sure if this is actually still functional however or if it
would work in this instance.—
Reply to this email directly or view it on GitHub
#14 (comment)
.
from immersiveengineering.
I've added support for Hemp Seeds from my side.
from immersiveengineering.
Oh sweet thanks.
On Jun 3, 2015 8:48 AM, "InfinityRaider" [email protected] wrote:
I've added support for Hemp Seeds from my side.
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#14 (comment)
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from immersiveengineering.
Sweet deal, thanks! :D
from immersiveengineering.
Had to clone and compile your repo though, hope you don't mind.
from immersiveengineering.
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