Comments (3)
The github is no longer being updated by the author.
from immersiveengineering.
Ah I wasn't aware he stopped updating github, especially since he mentioned on reddit that compiling it from here was basically the only way to test the mod
Edit:
Ah it seems I missed his post about stopping the updates to github, I just re-read the reddit thread
from immersiveengineering.
Yeah the version on here will be terribly updated till I go into public beta and start pushing again.
The energy buffer thing is long since fixed and the hammer crushing is only enabled if no other mod adds pulverizers
from immersiveengineering.
Related Issues (20)
- Bottling Machine is eating buckets
- Multiblocks 1.19.2 Forge
- Feedthrough blocks allow particle effects HOT 1
- Wires and ropes are not visually displayed when Rubidium is enabled. HOT 1
- Dup any stuff using bags and arc furnace. HOT 3
- [Suggestion] 1.20.1 Forge version (I know its been asked once but please read anyway) HOT 3
- Please compile against the CraftTweaker version of the game version you are compiling for
- Faraday Suit and Steel Suit have no name
- Import ImmersiveEngineering dependency crashes : java.lang.NoSuchFieldError: f_118259_ HOT 1
- Can't craft in Engineers Workbench if stack in first slot is less than necessary even if other slots have enough ingredients.
- ATM9 Metal Press not working HOT 1
- Railgun damage not registering at intended values for all rod-type ammunition
- cant add players to blacklist in turrets HOT 1
- Log Font 1.20.1
- Guide book update
- [1.20.4] Hemp can replace any block while growing the top half
- Game crashed from explosion and will not re-open HOT 1
- Hemp seeds tagged as rods
- Excavator Mineral Veins Should Match Consumption HOT 3
- Please tag Immersive Engineering for Forge as well as Neoforge in Curseforge. HOT 1
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from immersiveengineering.