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bolrog avatar bolrog commented on May 22, 2024 2

The problem with arbitrary sizes is that the scaling isn't integer, which leads to worse quality (fuzziness) when stretched to the full screen. So I try to avoid that when possible. But I should be able to come up with something for windowed mode, the restrictions aren't as bad there.

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bolrog avatar bolrog commented on May 22, 2024

Currently D2DX picks an integer-scale resolution that is close to the default ingame ones. In the case of a 1360x768 screen this is 1360x768... so windowed mode is kind of broken on such screens.

I will rethink this, and perhaps allow non-integer scaling as an option.

What would be a good resolution/window size do you think?

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MAXBURAOT avatar MAXBURAOT commented on May 22, 2024

here is my windows size resolution boss, normally 1 used 1280x720 widescreen is enough for laptop gaming 14" to 16 " display

"Ingame Resolutions": [
            "640x480",
            "800x600",
            "1024x720",
            "1280x720",
            "1360x720"

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Yh793 avatar Yh793 commented on May 22, 2024

These options are built in svens'glide-wrapper
"static size": "800x600", "1024x768", "1280x960", "1600x1200"
on 1920x1080 screen window mode.
a
b
c
d
i like 1280x960 window mode size on 1920x1080 screen.

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Yh793 avatar Yh793 commented on May 22, 2024

intel Integer Scaling resolution, Maybe you can refer to it.
https://software.intel.com/content/www/us/en/develop/articles/integer-scaling-support-on-intel-graphics.html

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bolrog avatar bolrog commented on May 22, 2024

That is a good explanation yeah. I am doing basically what that page describes, and I'm allowing up to 16 pixels of black border when the numbers don't quite add up.

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bolrog avatar bolrog commented on May 22, 2024

You can now set a custom size in the cfg file.

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