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Hi there 👋

Hey, what's up, I'm Nick!

Here are some things I've made that you can take a look at:

There's plenty of other stuff too if you wanna check it out!

Nick Breitling's Projects

adsubtractor icon adsubtractor

An Apple Script meant to be used with Spotify Free on Mac. If you run it while listening to Spotify, it will mute the application's volume as soon as an advertisement comes on. Once the ad is over, the volume will be set back to normal.

cellular_automata icon cellular_automata

A basic cellular automata simulator written in Java with JFrame (I didn't know how to use shaders when I wrote this so it's pretty slow)

checkers icon checkers

A terminal-playable version of checkers created for the 2022 AP CSP Create Task

communitree icon communitree

A social media platform encouraging environmental sustainability through healthy competition and social interaction. Created by Parker Hitchcock, Katriana Trinh, and Nick Breitling for Tonka Hacks 2022

doom icon doom

my not-as-baller doom emacs config (for colemak)

game3 icon game3

A little experiment from a while back, made in pygame

gatsby icon gatsby

A clicker game based on The Great Gatsby, made by Nick Breitling and Luke Williams as a final project for AP Lang & Comp

micromusic icon micromusic

A tiny miniplayer for Apple Music written in Rust with SDL2

mndco11age icon mndco11age

My personal website for projects & fun stuff, including a HTTPS server built (pretty much) from scratch with Rust and OpenSSL

nvim icon nvim

My baller neovim config (for colemak)

popslides icon popslides

PopSlides! is a creative way to keep students engaged during everyday lectures. Upload slideshows, add competitive and fun quizzes, and monitor students' progress throughout the presentation. Created by Parker Hitchcock and Nick Breitling for Tonka Hacks 2021

rhyolite icon rhyolite

An in-progress, bare-bones mesh rendering engine built with Vulkano.

rhyolite-fluids icon rhyolite-fluids

An in-progress, bare-bones rendering engine built with Vulkano, tailored for my research project, Improving sphere blending performance for fluid simulation applications using ray-marched rendering. Includes separate ray-marched and mesh rendering engines, utilizing marching-cubes and a smooth-min distance field, respectively, for sphere blending.

square_game icon square_game

An optimal square game solver (gui-based); Northeastern CS1800 Acc. Discrete Structures

thadashboard icon thadashboard

Utilities to aid in data management for The Humanity Alliance, a Minnesota-based 501(c)(3) non-profit that aspires to create long-lasting community value.

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