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Brooks Winchell's Projects

a-p-app icon a-p-app

This is the new A&P app built off Branch 1 of Handcraft

audiocraft icon audiocraft

Audiocraft is a library for audio processing and generation with deep learning. It features the state-of-the-art EnCodec audio compressor / tokenizer, along with MusicGen, a simple and controllable music generation LM with textual and melodic conditioning.

blackboardairepo icon blackboardairepo

This repo controls the github pages and live deployment for the QCC Blackboard Ultra AI

chatgptapi icon chatgptapi

This repo stores CSS and Java scripts that are called by the HTML code

gingervr icon gingervr

A collection of cybersickness reduction techniques for the Unity game engine.

html icon html

This is some of my key HTML codes

interactionsdk icon interactionsdk

Sample Unity Project to start using the new Interaction SDK by Oculus (meta). Test out this new SDK without the hassle of setting up the development environment yourselves.

llama icon llama

Inference code for LLaMA models

localmultiplayertemplate icon localmultiplayertemplate

Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

mixedrealitytoolkit-unity icon mixedrealitytoolkit-unity

Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.

openmoonray icon openmoonray

MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

qcc-gpt3.5 icon qcc-gpt3.5

[PREVIEW] Sample code for a simple web chat experience targeting chatGPT through AOAI.

testapi icon testapi

This set of code is for a Claude API and Html box

unity-sharedspaces icon unity-sharedspaces

Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

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