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ISTJ-T

Game & Tools Development Generalist

  • Experienced game and tools developer in the indie area.
  • Focused on Gameplay Systems, Plugin Development, C++ / C# / Visual Tools.

Core Competencies:

  • Know-How on most of Unreal and Unity feature tools and sub-systems.
  • Experienced Unreal Engine 4 C++ & Plugin Programmer.
  • Experienced Unreal Engine 4 Blueprint Programmer.
  • Experienced Unity PC / Mobile Programmer.
  • Experienced Unity Plugin & Editor Extensions Developer.

Core Experienced Software:

  • Unreal Engine 4 (7 years) / Unity (12 years).
  • Autodesk Maya (14 years) / Studio Max (6 years) / Mudbox (6 years).
  • Photoshop (11 years) / Quixel Suite (1 year) / Substance Painter (1 year).

Past Experience:

  • Indie Game Developer (6 years).
  • Unity Tools Provider for many Games and Studios (3 years).
  • Graphic Designer for Letra-Arte (3 years) / Programmer (4 years).

Education:

  • Software Architecture & Programming Self-Taught. (2001 – Present)
  • Graphic Design / Drawing at Quanta Academia de Artes. (2001 – 2004)
  • Attended regular public school in Brazil. (1991 – 2001)

Specialized Researches:

  • Specialized Machine Code Generation Algorithm in Unreal (Unreal C++ Magic Nodes).
  • Computer Software Scripting Languages and Semantics, Compilers (Scripting Compilers).
  • Microsoft Intermediate Language Analys, Interpreter Algorithm (Unreal C# Nodes Compiler).
  • Interactive Entertainment Behavior Analysis and Rule Enforcement (Unreal C++ Anti-Cheat Systems).

https://github.com/EpicGames/UnrealEngine

https://github.com/BrUnOXaVIeRLeiTE/Unreal-Magic-Nodes

https://github.com/BrUnOXaVIeRLeiTE/Unreal-Magic-Nodes-CS

https://github.com/BrUnOXaVIeRLeiTE/SCUE4-Plugin

https://github.com/BrUnOXaVIeRLeiTE/SCUE5-Plugin


Bruno Xavier's Projects

assimp icon assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

c-json-parser icon c-json-parser

Extremely lightweight, easy-to-use & blazing fast JSON parsing library written in pure C

cdelegates icon cdelegates

A header-only C++20 library of fast delegates and events

cppdelegates icon cppdelegates

Single C++ header/source file that implements modern delegates

curl icon curl

A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, TELNET, TFTP, WS and WSS. libcurl offers a myriad of powerful features

diligentengine icon diligentengine

A modern cross-platform low-level graphics library and rendering framework

dnne icon dnne

Prototype native exports for a .NET Assembly.

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

gasdocumentation icon gasdocumentation

My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

gltf icon gltf

glTF – Runtime 3D Asset Delivery

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

ldtkloader icon ldtkloader

A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)

libpng icon libpng

LIBPNG: Portable Network Graphics support, official libpng repository

mangareader icon mangareader

A lightweight offline CBZ/CBR and image viewer with full continuous scrolling

moneytalksue4 icon moneytalksue4

This plugin implements a FDecimal class to be used in Unreal Engine 4 development environment.

raftlib icon raftlib

The RaftLib C++ library, streaming/dataflow concurrency via C++ iostream-like operators

runtime icon runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

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