Comments (4)
Thanks for that! I did just find the "Directories to never cook" and added the Debug/NeverPack directory to it and the mod builds just fine now. For anyone else tumbling down this rabbit hole I can save you a Google search and let you know for Unreal 5.2 it's under Project Settings >> Project >> Packaging >> Advanced >> Directories to never cook.
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I purposefully exclude some assets from this repo because they're modified from Coffee Stain's models and redistributing them raw on GitHub seems unwise; the Equipment Workshop model is one of them. I forgot to mention that in the last issue chain, sorry. Because of this, the Workshop model should have already been broken before you fixed the unrelated level node issues. Are you sure your edit to the level files was the cause of it breaking?
I have everything in the NeverPack folder set to not be shipped with the mod anyways, but your editor config probably doesn't have this setting, so it tried to pack them.
Unrelated, but, based on that error message, you've put the mod files your project's Plugins folder - you should put it in the Mods folder as described here to avoid weird editor error states.
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I can send you the models privately for your personal builds, just let me know how you'd like me to get the files to you.
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Ah, I knew I had written something about this before
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Related Issues (20)
- Integrated blade runners yeet player into space HOT 3
- Issue with the Right-Alt shortcut. HOT 5
- suit can go into its own storage compartment HOT 2
- PowerSuit Logistic Modules: Pocket Dimension Duplication HOT 4
- Overdraw Alarm Sounds and will not turn off without restarting the game. HOT 3
- Build Module doesn't request for consecutive builds HOT 2
- Sounds please HOT 3
- [Suggestion]Update integrated hazmat suit tooltip to indicate it doesn't protect against toxic gas HOT 2
- Update 6 Support HOT 2
- Logistic Modules: Incompatibility with Stack Overflow mod HOT 2
- suit modules broken HOT 1
- Radiation Intensity display stuck at 0% HOT 2
- [Suggestion] Add early game parachute module HOT 2
- Powersuit Module/Inventory Slot modification via ContentLib Question HOT 10
- [Suggestion] Emergency Automatic Activation of Redeployable Parachute module. HOT 2
- Mobile HUB access does not allow milestone selection or item submission
- Multiplayer clients must sometimes re-equip the suit to see its UI and modify installed modules HOT 1
- Ejecting from hypertubes is still sometimes possible even without the module to allow it
- Wearing a suit causes handheld equipment to visually detach from your hands when using non-standard FOVs
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