Comments (2)
Well, since C#7 there is the constant support for the "is" operator. So this is still valid code. Though I personally prefer an ordinary == operatir in such cases. It turns out the null support in that method was added by someone else.
I probably will replace it with a ==, though it shouldn't be an issue with the latest C# syntax.
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thanks 😄
my use case is in an older version of Unity (2018.2.15f1) with the scripting runtime version set to ".NET 3.5 Equivalent", so definitely not as up-to-date as I should be, haha.
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Related Issues (20)
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