Giter VIP home page Giter VIP logo

Me Info:

  • Christian
  • Neurologically bad at staying awake (...*insert caffeine joke here*)
  • The only jokes that offend me are things that directly mock my religion and God
  • External contact: @c08oprkiua on Discord

Programming info:

  • Programming is my hobby, not my job; I don't, and won't, have nor set deadlines or ETAs for 99.9% of my projects. They're done when they're done, and they get worked on when I have the mental and physical energy and drive to do so.
  • I primarily use GDScript and C/C++, with a strong preference for languages with static-typing
  • Primary project interests:
    • Godot engine, leaning towards Godot 4 (and to a lesser extent, 3)
    • Writing code documentation
    • Writing tools, engines, and other things that help other developers (and myself)
  • Secondary project interests:
    • Making games
    • Program optimizations and codebase refactors
    • game console homebrew

Active Projects:

(I'm not gonna bother updating this one, just look at the recent stuff on my repository page lol)

Consistently Semi-Active Projects:

These projects are either semi-actively worked on, or I at the very least have a persistent interest in completing/working on them.

  • Documenting Godot's platform APIs for the Homebrodot Porting Godot wiki.
  • Godot for Wii U: Very early on port of Godot 4.2 to Wii U. Help wanted and needed.
  • ModuleAssistant: A little GUI tool that automates the creation of various functions and other code, including variable set-gets and binds, to aid in the creation of Godot 3 and 4 C++ engine modules.
  • Flow Engine: a framework for making modern Sonic styled Sonic fangames, which I have ported to Godot 4, added several new features to, and fixed several bugs.
  • Space Game: The Godot port of the multi-platform homebrew game. I am working on updating it to Godot 4 (from 3) and redesigning it to more "natively" use Godot's feature set.
  • VitaVehicle A realistic car physics routine for Godot 3 and 4. I mainly work on the Godot 4.2 branch, which is also what I am using as the basis of a C++ engine module port.
  • Mii classes: A Godot engine module that adds/will add Mii integration features, in order to more easily work with Miis in Godot. Iykyk, but think of it as a Godot equivalent to libraries like RFL, CFL, FFL, etc.
  • aRAMa: A refactor and port of the popular TCPGecko application for Wii U, to the Aroma CFW as a WUPS plugin. Help wanted.

Effectively Shelved Projects:

The following are projects that I have lost most or all of my interest in persuing any further, but will still keep around in case anyone would be interested in picking up the torch for them in the future.

  • gd_olv: A (hopefully) easy to use Miiverse integration module, aiming to make Miiverse integration features easy to implement into Godot projects.
  • Inkay Engine: WIP modification of Inkay by Pretendo Network, with the end goal of implementing modular profiles for improving end-user QoL.
  • MiiTraverse: an app for accessing Miiverse revivals from a mobile device (primarily Android, but also other platforms).

Joshua 24:15

c08oprkiua's Projects

arama icon arama

Aroma WUPS TCPGecko plugin for game modding and research

g-rcp2 icon g-rcp2

Vehicle Physics Engine for Godot

gd_olv icon gd_olv

Godot class for interacting with OLV (Miiverse)

godot-bse icon godot-bse

Acorn Engine – Definitely has nothing to do with squirrels

inkay-engine icon inkay-engine

WIP rewrite of Inkay that turns it into a modular URL patcher

platform-wiiu icon platform-wiiu

To be subrepo'd in the Godot repository under platform/wiiu

wii-u-upad icon wii-u-upad

Small library to merge all controller inputs, for one-input-source GUI apps

wups-documentation icon wups-documentation

Documentation of the different functions, macros, etc. of the Aroma WUPS library

wut icon wut

Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.