Comments (2)
Sounds like the Fabric API bug that was just fixed
from sodium-fabric.
That's true, it's a coincidence. I didn't even know that the Fabric API was updated
from sodium-fabric.
Related Issues (20)
- Visual glitch with stained glass HOT 1
- Clouds do not render if the fog color is fully transparent HOT 3
- Iris is reverting Sodium (0.5.5.) into (0.5.4.) HOT 2
- Light values are incorrectly truncated to 4 bits when encoding vertex data HOT 3
- Provide an official (in-tree) port for NeoForge
- Determine a backporting policy for future versions HOT 4
- Consider using vertex pulling to more efficiently encode chunk geometry
- Some servers do not always send adjacent chunks, causing terrain to not render with Sodium
- Geometry buffers are never compacted, leading to excessive VRAM usage
- Apply normals and base color/light values from BakedQuad data HOT 1
- Enable multiple contributors to the wiki HOT 6
- Crasher mod HOT 1
- BufferBuilder optimizations should be conditionally applied HOT 1
- Add a resolution slider for when you are not fullscreen
- Frustum culling can rarely change the draw order of render regions HOT 4
- [1.18.2 sodium-0.4.1 bug] Render only when I aim at the destination HOT 4
- Sodium breaks various connected texture mods HOT 2
- Texture Flickering on Iron Bars block when placed on top of another block HOT 1
- Using certain resource packs with small textures causes white dots between blocks in distant terrain
- Hates Quilt 0.23.0. HOT 2
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from sodium-fabric.