Comments (2)
MoltenGL is not free software, and licensing costs up to $19,999 USD/year. Furthermore, on macOS, it does not provide any advantage over Apple's OpenGL implementation (which provides up to OpenGL 4.1, rather than OpenGL 2.0 ES). And it is very unlikely it would perform any better.
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Ah okay, thanks for the explanation, I thought it was free and open source like MoltenVK.
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Related Issues (20)
- cannot launch game on MC 1.21 due to NV driver issue HOT 2
- Entities become invisible in culled chunks when they shouldn't
- Chunk/block Flickering HOT 1
- Water is not rendered in some cases with Framed Blocks (occlusion when waterlogged)
- Add missing renderer configuration options HOT 2
- Horse markings visible above horse armor HOT 1
- More GUI scales HOT 4
- Sodium causing custom modpack to not open Minecraft HOT 3
- API for replacing rendered blockstates on chunk build HOT 1
- Fabulous!: Water is not rendered behind some XyCraft items HOT 4
- Some XyCraft blocks are rendered too bright/without shadow/without AO
- World joining crash HOT 1
- Unable To Use Latest Sodium Version
- Resource Pack checks don't work at all in 0.6.0 HOT 4
- Entities still have translucency sorting issues HOT 3
- fabric.mod.json overrides do not apply HOT 1
- ResolutionControl 3 regression in 0.6.0-beta.1 HOT 3
- Extended Drawers drawer icon rendering is broken by sodium HOT 1
- Chunk build failed crash HOT 1
- sodium 0.6.0-beta.1 for Fabric does not work with more culling HOT 1
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