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CaiB avatar CaiB commented on June 7, 2024 1

Hello,

I don’t believe this is currently possible. However, I can definitely see how it would be useful, so I’ll take a stab at implementing this, seems pretty simple. I’ll let you know once I have something ready to test.

Thanks for the suggestion!

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CaiB avatar CaiB commented on June 7, 2024 1

Sounds awesome. I should be able to get this done in the next few days.
For such lighting systems, you may also be able to use the E1.31 output mode, however it currently has the same restrictions so won't work any better just yet.
I'd love to see a video of it running on there once we get it working!

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CaiB avatar CaiB commented on June 7, 2024 1

OK, I added this functionality, could you give it a test when you have a chance?
Start by downloading the newest autobuild (172 or later)
Then, for each PacketUDP entry in the config file, add 2 properties: "StartIndex" and "EndIndex". Set them as 0 and 1 respectively for the first PacketUDP, 1 and 2 for the second, 2 and 3 for the 3rd, etc.

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CaiB avatar CaiB commented on June 7, 2024 1

Also, regarding E1.31: It doesn't provide any better performance for CC.NET (in fact it's just a little bit worse), but it's a protocol that may be natively understood by your lighting equipment (It's pretty much DMX over Ethernet). If your lights can understand it natively, there's no need for intermediate hardware (WLED/ESP), which could help reduce latency and make your setup simpler. If your lights cannot use this protocol, then just stick with TPM2.NET.

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roboraptor avatar roboraptor commented on June 7, 2024

Like this :)
image
(now I play with more different Visualizers but I would like to use only one)

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roboraptor avatar roboraptor commented on June 7, 2024

Thank you very much!
That would be lovely ❤️
I want to use it for LED PAR Lights for stage and such. 🔴 🟢 🔵 🟡
It really looks like good opportunity for AutoMode. 👍
Let me know if you have any 📅 time plan for that.

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roboraptor avatar roboraptor commented on June 7, 2024

It is sad there is no actual workaround for that because of the concept, every visualiser gets (mostly) the same things to output 😅

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roboraptor avatar roboraptor commented on June 7, 2024

I wanted to try E1.31 but TMP2 started to work for me first so I stuck with that.
If you think it delivers better function or FPS we can definitely look into that.
Also count on me with some videos and how it works!

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roboraptor avatar roboraptor commented on June 7, 2024

Quick Workaround Foud!
First lamp set as a DDP master and sending data to other lamps so first one looks like 3 LEDs srtip to CC.NET

If you want to work on it for other outputs please do, for Me it now works as wanted so you can possibly close?

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roboraptor avatar roboraptor commented on June 7, 2024

I tried, and it works! ❤️

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