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calebgrove avatar calebgrove commented on June 24, 2024

Thanks for the heads-up. First, you can delete site/plugins/content-viewer/templates/content-viewer-source.php, as it is a leftover from some experimentation and does nothing. I'll remove it in the next release.

Unfortunately, Kirby doesn't make it easy for plugin authors to add a CSS file to the panel, which is why I'm using <style> tags, and ultimately why there is duplication. The simplest solution would require each user of the plugin to add some code to their config file, which I'm loath to do as every additional required step is one more way for things to break. I'll give it some thought. Do you have any suggestions for methods to do this?

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mciszczon avatar mciszczon commented on June 24, 2024

I actually have already done a quick (and probably not the cleanest) fix. Might as well fork and create a pull request, if you wish.

But you may do it yourself, here's everything you'll need: How to store plugin assets | Kirby.

Especially this:

As long as you store your assets in the assets folder, your assets are publicly available at the following URL:
http://{domain}/assets/plugins/{pluginName}/{optionalSubfolder}/{filename}

So you just create assets folder in the root of the plugin (site/plugins/content-viewer), put style.css there. Then you can echo the asset like always, using:
<?= css('assets/plugins/content-viewer/style.css') ?>.

Any additional styles might be then added to a particular template using <style>, but I guess that it would be better anyway to just add these styles to the style.css file and apply them with a class. For example, when viewing the file in a new window, I would just apply a class .new-window, and if viewing as a widget, the class wouldn't be applied. That's all.

Also, thanks for the plugin. Great work you're doing there! Keep it up for sure :)

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calebgrove avatar calebgrove commented on June 24, 2024

Thanks @mciszczon! I'm implementing it as we speak.

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calebgrove avatar calebgrove commented on June 24, 2024

Amongst a bunch of other things, it's fixed now in 1.2.0!

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