Comments (9)
this is easily scriptable in gsc.
take a look here on how to add server commands via gsc
https://github.com/D4edalus/CoD4x_Server/blob/master/scriptdocumentation/scriptcommand_example.txt
2016-08-28 11:06 GMT+02:00 ekroot [email protected]:
Hello, I'd like to know if there is any built in team auto balance command
feature which will always make sure the teams have equal amount or similar
amount of players for a team?Don't get me wrong, the built in auto balance does kick in some time after
if the teams are unbalance but may be mods can manually trigger the auto
balance via a command perhaps?Thanks for your help in advance.
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Cheers, Will have a look and let you know. 👍
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from some of my old scripts, i think this should still work
https://gist.github.com/D4edalus/92c2d87903e7589db1ad1a8ddf36574d
2016-08-28 11:16 GMT+02:00 ekroot [email protected]:
Cheers, Will have a look and let you know. +1:
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Maybe related to this, it would be cool to be able to disable team choosing for players spawning. They would basically always be "autoassigned" to a team, which in theory will always make for fair teams. Of course people can leave and thus making a team unbalanced again, but the already existing auto balance will take care of this.
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Whole autobalance system is GSC. I don't think it should be changed here. This project is about game engine, not a "write me script please" topic.
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I noticed people stick with their friendly players all the time. So when the auto balance kicks in it takes 2,3 unfair rounds with unbalanced teams.
I don't know if i'm asking too much(not for myself) but it would be cool if this project have a skill based team balanced system as well?
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GSC based? I did not expect that to be honest. Is there a benefit of keeping it GSC based (except for the time it would take to make) over core (C/C++) based?
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Easier to edit.
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faster to write and test. furthermore every non-c-programmer is able to
edit and adapt the code as gsc is much more understandable.
2016-08-31 14:27 GMT+02:00 Max [email protected]:
Easier to edit.
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