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D4edalus avatar D4edalus commented on June 19, 2024

this is easily scriptable in gsc.
take a look here on how to add server commands via gsc
https://github.com/D4edalus/CoD4x_Server/blob/master/scriptdocumentation/scriptcommand_example.txt

2016-08-28 11:06 GMT+02:00 ekroot [email protected]:

Hello, I'd like to know if there is any built in team auto balance command
feature which will always make sure the teams have equal amount or similar
amount of players for a team?

Don't get me wrong, the built in auto balance does kick in some time after
if the teams are unbalance but may be mods can manually trigger the auto
balance via a command perhaps?

Thanks for your help in advance.


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ekroot avatar ekroot commented on June 19, 2024

Cheers, Will have a look and let you know. 👍

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D4edalus avatar D4edalus commented on June 19, 2024

from some of my old scripts, i think this should still work

https://gist.github.com/D4edalus/92c2d87903e7589db1ad1a8ddf36574d

2016-08-28 11:16 GMT+02:00 ekroot [email protected]:

Cheers, Will have a look and let you know. +1:


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PureTryOut avatar PureTryOut commented on June 19, 2024

Maybe related to this, it would be cool to be able to disable team choosing for players spawning. They would basically always be "autoassigned" to a team, which in theory will always make for fair teams. Of course people can leave and thus making a team unbalanced again, but the already existing auto balance will take care of this.

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T-Maxxx avatar T-Maxxx commented on June 19, 2024

Whole autobalance system is GSC. I don't think it should be changed here. This project is about game engine, not a "write me script please" topic.

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ekroot avatar ekroot commented on June 19, 2024

I noticed people stick with their friendly players all the time. So when the auto balance kicks in it takes 2,3 unfair rounds with unbalanced teams.

I don't know if i'm asking too much(not for myself) but it would be cool if this project have a skill based team balanced system as well?

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PureTryOut avatar PureTryOut commented on June 19, 2024

GSC based? I did not expect that to be honest. Is there a benefit of keeping it GSC based (except for the time it would take to make) over core (C/C++) based?

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T-Maxxx avatar T-Maxxx commented on June 19, 2024

Easier to edit.

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D4edalus avatar D4edalus commented on June 19, 2024

faster to write and test. furthermore every non-c-programmer is able to
edit and adapt the code as gsc is much more understandable.

2016-08-31 14:27 GMT+02:00 Max [email protected]:

Easier to edit.


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