Comments (6)
I would be fine with the proposed update. It maximizes each step in the game instead of trying to hopscotch up in power. There are a lot more options that have been added since I made up the original order, so it is definitely due for a bit of a change up.
from cbc-kitten-scientists.
Awesome. I'll prepare a PR when the existing PRs have settled. :)
from cbc-kitten-scientists.
I would suggest that you also add a feature to automatically assign newly born kittens to a specified job. Thus, kittens born from autobuilding are not useless if you are AFK.
Speaking of kittens, it would be nice to have a proper scroll list on the Census section to see all the kittens instead of only 10 of them. There is a filter for jobs, but it still only shows 10 of them in that list.
from cbc-kitten-scientists.
@Ramdat Please open a separate ticket for every requested feature. That makes it easier to keep track of them.
I never understood why the census only lists 10 kittens. But, then again, it really doesn't matter which kitten you pick.
from cbc-kitten-scientists.
@oliversalzburg Alright. I'm not very familiar with GitHub, my apologies.
It does if you make mistakes while moving kittens from other jobs. For example, if you move Master Woodcutters and Master Hunters to Geology, and then return them to their jobs in the wrong order, you waste their experience bonuses. Although it is fairly easy to manage them if you remember the quantity and order, it would be a good feature nonetheless.
from cbc-kitten-scientists.
@Ramdat Ah, I see your point. Thanks for the suggestion :)
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Related Issues (20)
- Buildings won't purchase
- Auto-hunt is not disabled during the Pacifism challenge
- Bonfire buildings not triggering? HOT 2
- fastHuntContainer is deprecated HOT 1
- Auto-hunt seems to be not working HOT 2
- Bump semantic version HOT 1
- v2.0 Proposal HOT 7
- Leviathan trade execution is severely suboptimal HOT 1
- Enhancement: Pick leader to match next action HOT 4
- Bonfire constructions not triggering. HOT 1
- Suggestion: faster kitten distribution
- Old Camp partly stops being hostile
- Suggestion: Timeskipping without hurting void production
- Trades too frequent HOT 5
- Redistribute kitten workers to farmers when catnip is low HOT 3
- Bookmarklet link for scientists is not working HOT 6
- Kitten resources missing HOT 1
- Blackcoin is traded even when disabled HOT 1
- Please read before posting new issues
- Steel is not crafted when coal is at cap HOT 1
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