John Wigg's Projects
Demo project and tutorial about creating 2D metaballs in the Godot Engine using textures and a simple shader.
Simple Arduino library for controlling the IKEA FREKVENS LED panel.
A real-time dynamic water simulation with object interaction made entirely within the Godot Engine.
A recreation of some of the hologram VFX used in the game Elite Dangerous.
A flexible toon shader for the Godot Engine with lots of customisation options.
Very simple random MAC spoofing script.
Godot Engine – Multi-platform 2D and 3D game engine
Headers for the Godot API supplied by the GDNative module.
A tiny plugin that allows you to quickly add a custom environment to the 3D scene editor.
OpenXR drivers for the Godot Game Engine
Godot plugin which adds support for holographic displays made by Looking Glass Factory.
Minimal demo project for the GodotHoloPlay plugin.
Work-in-progress Godot 4 extension for HoloPlay by Looking Glass Factory.
GDNative source for the GodotHoloPlay plugin.
A simple interactive waterfall shader for the Godot Engine.
Source code of my entry "Draw wild!" for Godot Wild Jam #25.
My submission, "Orbits" for Ludum Dare 47
Demo project for my liquid container shader made in the Godot engine.
#UbisoftGameJam 2020 entry.
Perceptron in C from scratch for training with the MNIST dataset.
A collection of tips and tricks for matplotlib I learned over the years.
Solving the Navier Stokes equations using finite differences.
Tiny tool for creating noise textures written in Godot.
A python client for the OpenRGB SDK
Simple Python script using PyEphem to light up planets currently passing in the sky. Intended for use with a Raspberry Pi Zero.