Carter Cote's Projects
CARTER COTE'S DIGITAL PLAYGROUND
Implements a neural network to classify Japanese calligraphy characters, which are used to perform triggers for a directional drive robot to move around an environment via RRT path planning.
Repository for Creative Coding (DM-GY 6063A), Tandon School of Engineering, NYU.
A Game-Boy-Advanced (GBA) game simulating space invaders, but Georgia Tech themed.
Implemented the Iterative Close Points (ICP) algorithm to perform simultaneous localization mapping (SLAM) on LIDAR scans from the Argo AI dataset in order to simulate a self-driving car
A collection of professionally designed, every day UI components built on a framework-agnostic technology. 🥾
Created a simple robot that sorts trash in order to explore sensing and perception, as well as refining the model of the world based on data acquired during operation.