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qsrenniks avatar qsrenniks commented on September 17, 2024 3

Having multiple gizmos would be a very nice feature to have. I have objects with multiple sub objects, and being able to manipulate their positions without having to click on each one in the editor would be very nice.

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vk2gpu avatar vk2gpu commented on September 17, 2024

Had a quick attempt doing this, works until the mouse hovers over another gizmo. I may just leave it for the mean time and work around this by just using 1 gizmo at a time. I'd still like to get it working, but I don't want to make any too intrusive changes just yet.

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CedricGuillemet avatar CedricGuillemet commented on September 17, 2024

I don't think having multiple gizmos is a good idea. It's technically possible to push gizmos in an array until next call to newFrame. As you application seems to use editable anchors, I'd suggest you to show something similar to this:
image
A selectable anchor that shows the gizmo only for the selected one.

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