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Comments (4)

TsengFayt avatar TsengFayt commented on May 20, 2024

I should also note, that I have tried using WiimoteHook as well. Using this method, the controller is recognized, and the motion is detected in PadTest, but when launch games, the IR is not detected, only the buttons work and enabling "Mouse control" forces the X/Y coords of the mouse to 0,0 (i.e. the bottom left of Windows over the corner of the start button), and the IR sensor inputs are ignored by Cemu, regardless of which controller source or motion source I choose.

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Papermanzero avatar Papermanzero commented on May 20, 2024

The best solution would be to port the wiimote pass through from dolphin

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Redisal avatar Redisal commented on May 20, 2024

Same issue, i was trying to use different versions of wii mote controllers and any of them works with motion games. After installing wiimotehoke i try to change input to that source, but after using cemu dsu input its conflicts with wiimotehook and change input of wiimotehook. After my controller start working but doesnt recognise x and y axis, cemurecognise only swings.

Games:
Sports club - only swings
ESPN Sports - doesn't recognise wiimote gamepad setup

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Takken0 avatar Takken0 commented on May 20, 2024

Please someone come and have a solution for this. I am having the same exact issue, but for dolphin instead of Cemu. I've looked around online and found nothing that has helped me with my issue. I would rather not spend anymore time looking around for no answers.

Quick update:
Don't think I'll get any real answers here since for some reason, it works just fine on Cemu, will sense the motion just fine. It's just dolphin that its having an issue with. Mainly will keep this here since this post is the closest one to the issue I'm having that I can find.

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